donated by Wyrbender
Description: Two, handsized, grey, similiar
shaped, igneous stones.
History: Was discovered by one very
intelligent Gullydwarf named
Bumkin when he saw a rat, and
picks up a stone to hunt it
with...then he saw two rats
(actually two, not a
gullydwarf "two") and picked up a
second stone. Bumkin kinda got
depressedwhen the rats didn't
hang around to be slain, he
slumped his arms dejectadly,
accidently slamming the two rocks
together, creating a surprising
sound. Getting carried away, he
started bashing the rocks together
until his finger got between them,
at which point he started hopping
up and down yelling in pain. (Thus
inventing the first gullydwarf music,
dance, and song)
How it Works: Makes a harmonic sound when
clashed together. If right stones
are found, can also make a light
show by setting the gullydwarf
musician on fire, from the sparks
Bat of Power
donated by jesterjoe20
Description: This is a baseball bat with wings. It
is all black, so to the typical gully
dwarf it looks like a bat(animal).
History: A twisted, insane black robe named
Rratt(R-at) was always being chased
by gully dwarves thinking his name
meant he was a rat. So to get rid
of them, he made this.
How it Works: When a gully dwarf sees it, they
immediatly try to eat it and if they
do then it deposits a poison in the
gully dwarf that makes it more
intelligent and lets them know that
just because a person is
named "Rat" doesn't mean that they
are a rat!!
donated by Peregrin Lightongue
Description: It looks like a little horn, possibly
from a goat.
History: I don't knowhow it was made, or
what a camel is even. I heard a
camel was a stange looking
monster from another world that
likes to spit at people for no reason
whatsoever. I imagine it came from
How it Works: When you blow into the horn, it
makes the most wonderfully
obnoxious noise!! It sounds like a
donkey being cut in half with a
(A gnome I know named
esandsuchcritters actually tested it
out. It was quite messy, but it
does sound just like the Camel-Call.)
Flute of Banana Summoning
donated by Ulf Spring-Thing
Description: Well, can't you see? It looks like a
beautiful flute with a gem (not a
real gem, because it's not worth
And you can see wood in it if you
look inside the holes.
History: It began when Dough NightWalker,
a kender who liked bananas, broke
his legs. Unable to climb tress
anymore, he was terribly
sad because he couldn't get
bananas (his favorite food). Then,
he met a white robe mage and he
asked him if he could try something
to help him get bananas again.
The wizard, who was a little bit
crazy, made a flute and then put
magic in it... to summon bananas !!!
But the kender lost it and I don't
know how but the flute ended up
in my pocket (I REALLY don't
How it Works: When you play the flute beautiful
music pours forth from it. The
more beautiful music you play, the
larger the bannon you can
no...? Of course, you have to like
bananas... Well, I have to go,
someone is trying to take me to
the nearest prison, even if
tomorrow, I 'll be out...
Flute of Charm
donated by lsr
Description: The Flute of Charm is a silver flute
with small golden hearts painted.
Sometimes is called the Charisma Flute
because its magical powers
History: The Flute of Charm was made by Lina, a
evil mermaid sorceress. Lina used
aquatic silver and some natural paint
to make the flute; after that, she
enchanted it with some charming spells.
Lina used the flute to charm humans and
elves and drown them.
How it Works: When a song is played with the Flute of
Charm, every human or elf nearby must
make a will check (DC 26)or be charmed
for 5d6 rounds
Flute of Kender Attraction
donated by Corynna Skylark
Description: The Flute of Kender Attraction is a
silver and platinum mixed flute.
from the footjoint are three wooden
charms. One is a small, kender-shaped
charm. The second is a hoopak, and the
third is a face laughing maniacally.
History: No one knows where this item came from,
though stories claim that Chaos
Himself, before being contained in the
Graygem, created the item as a joke
against Ansalon and the other gods.
How it Works: When played, the flute attracts all
kender within hearing distance. If
there are no kender in the area, the
flute will magically summon the number
of kender equal to 4 + character's
wisdom modifier, at which point all the
kender will begin telling stories. If
the kender are not gotten rid of within
1d5 rounds (non-attack), all characters
in the party will be missing three
random items and their underwear.
Flute of Revulsion
donated by Cebo Horseshoe
Description: ordinary steel flute
History: it was found in a pile of loot that was horded by Dali Rah,
successor to Lloth, or something goddess like.
How it Works: when played, it causes others to want to run away or do
anything to stop the kender from continuing to play it
Flute of the Tea-pot dance
donated by Abrya Treesinger
Description: Simple! It's a pink flute, carved out of... Um... A Mammoth tusk!
History: Okay, I got this flute from a pirate. Well, actually... He dropped it outside of an Inn. And I picked it up. I looked all over for him to give it back, but he was really drunk and wandered off somewhere.
How it Works: When you play this flute. Anyone in the space of two feet starts to dance and sing. You know how it goes... I'm a little tea-pot short and stout! ::giggles::
Hairpin of Tuning
donated by Kipper Snifferdoo
Description: It appears to be a metal hairpin painted bright red.
History: It was created by a red mage who fell in love with a bard. The
Singer often complained that it was difficult to always find the
proper note when singing. So he created the hairpin of tuning to
assist her in finding the proper note.
How it Works: The Hairpin of tuning, works much like a small tuning fork. If
struck it will emit a crystal clear note of perfect pitch.
On a side note, the Hairpin of Tuning can be used to Open
Locks with a +5% added for success. If opening the lock is
unsuccessful the Hairpin emits a horrible highpitched ring for
one round, that can be heard in a radius of 100 ft.
Harp of Disgustingly Bawdy Songs
donated by Farswiggle Dropfoot
Description: An elaborately decorated and gilded harp, shaped as a scantily
clad female in a suggestive position.
History: Made by an extremely perverse bard with a penchant for foul
language, I happened to pick it up when he was ran out of
How it Works: When commanded, the harp will play extremely provocative
songs guaranteed to make a lass blush.
Juniper's Magic Flute of Calling
donated by Juniper Berrybane
Description: Looks like an ordinary shepherds pipe, exept for nifty magic-type writing all around it.
History: It was made by a disgruntled shepherdess who was tired of losing her sheep. She asked her sister, a white robed mage, to make her something that would help her. The mage enchanted the shepherdess's pipe so that the sound would be irresistable. It was given to me by one of her children who was tired of being called in such a way.
How it Works: When played (and it can be played by even the tone-deaf), it will call whoever or whatever the player wants. All the player has to do is form a picture of wanted person/animal/item in thier mind and it will appear within five minutes.
Kender Bongo of Amazing Power
donated by Fizban Trapspringer
Description: It is a bongo, but glows with a bright
History: It came from Istar. It was made by a
kender drum seller, who tricked the
Kingpriest into enchanting it. Many
kender utilized it's incredible power
making themselves strangly popular. It
was lost when Istar wasa destroyed, but
many kender still search for it in the
blood sea. It has never been recovered.
Ever. It has never been seen since the
Cataclysm and many believe it is just a
How it Works: If succesful it will permanently raise
a kender's Charisma by 1d2 points(WOW!)
But it doesnt come w/out flaws. there
is a 65% chance of failure with a -5%
bonus per level of user. After it is
used it is unusable by that kender
forever. Also any other unfortunate
kender who shares the same name as one
who used it, recieves a -20% penalty
when trying to use this bongo. To use a
kender just pounds on it loud enough
for ebveryone near him to hear.
Kender Magic Drum of Dragons
donated by Tiara Lockcracker
Description: A little brown and leather tom-tom with
a bright purple drumstick, with little
dragons in gold silver brass bronze and
copper on the sides.
History: Well.. I found it in this neato
dragon's lair after she took it from a
dragonslayer and I'm positive she
didn't want it anymore since she was
all "That thing was more trouble than
it's worth" So I took it off her hands
since it was soooo much trouble.
How it Works: Well, when you pound out a rythem on
the tom-tom it may just call a dragon
to you! I think it's because the
leather's actualy a dragon's tongue and
my dragon friend said it was a bit of
one of Paladine's scales!!
donated by Kaysal Mosstune
Description: It is a magical ball, about the size of
a kender's fist, and has a small
platform. There are a number of small
buttons covering it. The ball iteslf is
a grayish blue, but the buttons are a
variety of colors.
History: It was made when four wizards with a
passion for music and love of humor,
three white and one red, were bored.
They decided to create a magical
instrument that was simple to learn
how to play. At the time, they were in
a room in the Tower of Wayreth. Being
pleased with their creation, they made
one for each of them, and at least
eleven for other music-loving wizards.
How it Works: Each button represents a diferent note.
Just say the magic word
it will activate. Then, you press the
buttons and the notes play accordingly.
Poker's Flute of Wind Dancing
donated by Pokerstickleaf Dragonsbane
Description: It appears to be a normal flute.
History: It was created by Pockerstickleaf.
How it Works: Allows any who use it can play this flute with at least proficient skill the proficient receive a -2 bonus to checks. User can use one of the following by playing the correct tune 1/day: Otto's irresistable dance (lasting as long as the flautist plays), chaos, polymorph other, emotion - (any), charm monster, domination, control or summon weather, and transforming tune (user chooses effect). Saving throws versus the flutes powers are at -4 and are as if cast by a 17th level mage a proficient user lowers the saves to -6, and a critical success on the check indicates -8 to the save critical failure is impossible. It has +7 to its item saving throws and it is AC1. Non-kender and non-fey who use the flute must save versus spells also to avoid being affected by their own music.
donated by Witadink Linkymarink
Description: It's a lute-like instrument with about
three dozen knobs and puller-ma-jinks
(named by a gully dwarf who was told to
repeat what the kender said it was)
The kender said: Quali look at all the
winkerdunk's with the jinkytinker's,
almost better than a hoopak.
History: It's made with a Vallenwood shell, in
which a tinker gnome built the
contraption over and inside it. But not
at the same time, mind you, I'm pretty
sure he made the pully-majinks before
the winkyloo's cause then he would'nt
of been able to fit the clicker-naks.
But anyway like I was saying...Calm
Down Fergensmil! I was just looking at
it! I know, I know, it's your stuff...
Give me a chance to put it back, here...
Ok... so, it was made for the richest
bard ever, Erik FrillRith, he was
however, growing old and his voice
creaky and...old like. So he had it
enchanted by a powerful wizard. He told
the wizard to cast a spell on it that
allows it to "sing", he said to seek
out all voices on Krynn, from maidens
to minotuars. So the mage did just
that, then one day he ran across, my
good friend, Githbill Frugletoss. yep!
he was a kender! Your a smart dwarf...
Anyway, the kender began to sing his
trailsong, but the lute burned and
sizzled, and all the turny-knobs used
to control the voices flew out of mix,
the kender's voice was so wretched the
How it Works: Ever since it's creation, it was made
to control various tones and pitches
from all over, when Erik the Bard got
it, all it did was release a horrible
screech, like a thousand beaten
harpies, he said. So the mage tossed it
away, hoping someone would buy it for
it's torture value, but then his
comrad, Trifflemilk Durgenknick, a
kender, picked it up and strummed his
heart out, it was the most buetiful
sound ever, he feel in love with it, so
the end, gotta' go, thanks for the axe,
buh-bye!!! (scurry) (scurry)
*** any race besides kender will be
driven back by this "it" of a
instrument. causing 2d20 to anything
still willing to charge at the sound.
If it is played around a crowd of
kender, or in the range of any kender,
they will drift off into a dreamy
state, or frenzy and mosh among thier
comrads, or break dance, it depends on
the DM. Roll 1d4 to determine: a roll
of 1 or 2 means the kender cannot
attack that round, or for that matter
until the music stops, a roll of a 3 or
4 means the kender goes into a "mosh"
or "break-out" where he can deal as
much damage as the DM allows, try to
add the kender's charisma into the
factor. And there "it" is...
(Kipper your site rules)
donated by Slate
Description: Well, it looks like a round tube...
Like a flute, really.
History: Well, a big hole was punched out
of the middle of some material with
a lot of other little holes in it...
Well, suffice it to say, I got it while
looking through the marketplace, it
seems to have grown legs and
jumped into my pouch... What can
How it Works: Well, it plays music... listen... Uhh...
wait, my ears... no, wait, listen... I
can't hear anything... No, wait, I
can hear everything... No, wait, I
can hear something... No, wait, I
keep saying no wait... No, wait, I...
does that answer your question,
The Kender Death Trumpet
donated by Qualeen Thrippleknot
Description: The Kender Death Trumpet looks
much like an ordinary trumpet. It is
black with green poka dots. The
valves are almost completely
invisible to anyone other than a
Kender. Kender can see every part
of the trumpet with ease, but
other races must closely look at it
to tell what it is. This leads to
many people thinking the Kender is
quite insane-even more so than
History: The Kender Trumpet Death
Trumpet was made from the
strongest metals brought from the
center of the earth and strenghten
by powerful magics. It was made
by 5 Kenders who actually became
mages, and another mostly insane
mage-who did the real work.
How it Works: The Kender Death Trumpet only
works for Kender. Each valve has a
1st valve-This valve, when pressed,
shoots tiny deathly posionous darts
in random directions.
2nd valve-This valve, when
pressed, will immediatly summon
forth a greater pit fiend
somewhere within 100 miles of the
Kender, the pit fiend is magically
charmed and will travel at maximum
speed towards the Kender, at
which time it will scream and
disappear back to the underworld.
3rd valve-This valve, when pressed,
will activate a shield around the
Kender. Nothing can pass in or out
of this shield. The shield cannot be
moved. The shield shimmers and
blinds every creatures within 50
miles. The Kender will complain
loudly-as a side effect.
The Lute of Chaos
donated by Hannah Halfhaven
Description: It looks quite simple really! It's just
like any ordinary lute 'cept it's got
silver and gold strings and it's got
this interesting little symbol made
of pearl inlaid in the bottom.
History: I'm not really sure where it came
from, I guess some bard dropped it
in a brawl, I probably picked it up
for safe keeping.
How it Works: It makes people and things act
really really strange! I played it
when I went to Mount Never mind
and it made my friend Gnoxli, he's a
gnome, drop his tools and go take
a nap! It also made my friend
ThizzleBoffer KenderKin, he's a
kender, go through his pouches
and give back everything he'd
erm . . . borrowed back to people!
It also made this really mean
hobgoblin apologize to me for
trying to kill me and then he
prayed for forgivness and left! Isn't
The magic harp of Hypnotism
donated by Lola Lah-lah
Description: A normal lyre, back-pack size. Kender are always curious when
they first see it
and immediately strum it, which releases
them from the spell. when you strum it
it makes a
beautiful, magic sounding..."twingle."
History: Like the bag of feed, it was found with some more items (to be
when I find their purpose) in an airtight box
that washed up on the shore of the
white rage river.
Nothing is known about it's history, but a faded word is
carved on the side, and after killing your eyes you san
barely read the word:
"Masamage" in writing that looks like
it's filled with light from all three
How it Works: It hypnotizes whomever is nearbye when strummed, they
beacome servants (not
zombies, they actully still have
brains when hypnotized) until the harp is
by the same person. It can also be used as a pied piper type
thing, depending on the position of a knob on top. Also it
can be used normally,
but little twinkles always flash from
where it was strummed.
Throwing Maracas of Hypnotism
donated by stephen
Description: A pair of small and thick maracas that
are light brown decorated with red
ink. The decorations are mostly lines
circling the maracas, much like easter
egg decorations. The handles are blue.
History: They began as normal maracas. A kender
bard discovered them in a cave in
Afreka, and as soon as he saw how thick
they were he recognized their
incredible potential for being thrown
at people. His aim had never been
good, though, and people dodged them
easily--once someone picked one back up
and threw it at the kender, making an
easily visible lump on his head.
Eventually, the bard had them enchanted
to make the target so transfixed with
wonder that he couldn't move to dodge
them. Unfortunately, later he
discovered that he had botched his
spellcasting while enchanting one of
How it Works: One maraca--the one that was well-
enchanted--makes the target have a
saving throw vs. spell (this is
modified for wisdom, but what would
normally be a bonus actually becomes a
penalty for this saving throw, and vice
versa!). If the saving throw fails,
the target is hypnotized and the maraca
automatically hits him (its stats: 1
lb, small, bludgeoning, speed factor 2,
damage S-M 1d4+1 L 1d3). The target
becomes unhypnotized once the maraca
hits. If the saving throw is
successful, the target merely has a -4
penalty applied to his armor class for
purposes of determining whether or not
he avoided the maraca.
The other maraca doesn't work quite as
well. As soon as it is thrown, the
target is immediately charmed, as of
the /charm person/ spell.
Unfortunately, he becomes uncharmed as
soon as the maraca hits him (of course,
the thrower could get lucky and the
victim could be charmed and then the
It's impossible to tell which maraca is
Tuning Fork of Al' Kabor
donated by Lil' Wizard
Description: A standard metal tuning fork exactly
like ones used by regular musicians.
History: Created by the wizard Al' Kabor, this
item was enchanted in an attempt to
help a struggling Half-Elf bard named
Barrister Sweetnote and his failing
How it Works: Once every 24 hours the owner of this
item can use it to perfect the art of
playing a paticular musical
instrument. All the user must do is
whisper the name of the instrument to
be used and for a period of 1d4 hours
the user of the fork will be able to
play the desired instrument as though
he or she were a master musician.