Almighty Kender Ball
donated by Darilus
Description: A Hampster ball
History: A powerful wizard wanted to keep kender
away from his lab so he pue a chipmunk
in a crastal ball and let it loose.
How it Works: It keeps the kender occupien with how
is the animal in there what does it eat
and can it breathe. The kender always
feels compelled to go after it when it
gets away (and it always does)
donated by Trillia
Description: A samll red wooden penguin,
reasonably carved and quite pretty
but really nothing special.
History: It was made by a kender mage
called Confused Tangleknot, for no
apparent reason other than to
annoy other kender (we suspect it
may have been originally intended
as a bad joke). By it's nature it
tends to multiply, so you or anyone
else could end up with one from
anywhere. You'll find them
wherever other kender have
been. (I got infected with this in a
campaign once and it's really
How it Works: If you take this penguin out of
your pouch, you then have a 1/2
chance of getting another penguin
instead of any other random iten
for the next d8 rounds. This is
especially annoying in battle, as
eventually you run out of uses for
red wooden penguins. If any
other kender picks one up after
you have discarded it, their
pouches become infected, too.
You can't get rid of them until the
end of the adventure.
Apple/Worm of Listening
donated by Misty
Description: In the hands of a kender it looks
like a rotten apple with a worm
sticking out of it. In the hands of
anyone alse it looks like a regular
History: It was made by a bard Chicky
Tallmen who just happens to be a
kender. When the party she was
traveling with got annoyed with
her talking all the time.She needed
someone to listen to her.
How it Works: In the hands of a kender it just
listens to the kender as it talks
never interrupting. In the hands of
anyone alse it tastes like the last
thing they ate after they ate it.
Black Orb of Divination
donated by Paithan Quindarr
Description: A black orb with a flat bottom. On the
top is a white circle with an infinity
symbol upon it
History: Unknown how it was made though rumor
has it that a Wizard of High Sorcery
made it so that they could cease
answering a certain Kender's endless
How it Works: It never stops answering questions. All
one need do is ask a quesation of the
orb, turn it upside down and an answer
will appear. Common answers seem to
be , "not enough information", "seek
another path", etc. (think magic 8-ball)
Block of Pouches
donated by Knof Thistlenott
Description: It is a Block Of wood about a foot long and 4" inches wide.
History: It was made and enchanted by Knof Thistlenott.How did you find
it? I found a log and wittled it,then later i found the spell.
How it Works: It attracts all the pouches in it's vicinity and causes them to
stick to it. How does it work? The spell is a magnet to the basic
items and textures of pouches even the hidden ones....:)
Bramble's Amazing Comb of Changing Hair
donated by Bramble Moonwillow
Description: This item is a simple, wooden comb, carved in designs that look kind of elven. It has exactly 12 teeth, and is a rich brown in color.
History: I don't know who made it, but I think I got it off that red robed mage before he cast his spell on me that time when Peppin was brainwashed into a cleric of Chemosh. Afterwards, when I was combing my hair with it, I wondered what it would be like to be a redhead, and *poof* I was one. With short hair? *poof* again. So I combed and thought of my own hairstyle (or the one I was wearing that day) and I was back to normal! That was neat. I gave it to Peppin, because I didn't really want to change my hair, and I think he gave it to another kender.
How it Works: If you comb your hair with it, and think of any hair-style/colour you want, you'll have it. It's not cursed or anything, as far as I know, 'cause I could easily change my hair back. *giggle* You should've seen Peppin with short pink hair!
Bupu's Magic Rat
donated by Cohenus the Halfling
Description: A dead Rat.
History: Bupu found it in Xak Tsaroth.
How it Works: Nothing. No Dead Rat, BIG MAGIC!
Chicken Bone of Wandering
donated by Sir Kender
A small but fat bone. It is partly red, and brown. It has a
green glow, and is kind of a curved shape.
A guy I knew. I found a chicken bone and met a wizard. He
got mad at me, so he said that if I go away he would enchant
my chicken bone. I said,"Yes," and I touched it and I
suddenly found myself somewhere else.
How it Works:
Everytime you touch it you and all companions that you want
are zapped anywhere randomly.
Dead Cat of Light
donated by Sheepieman
Description: It is a smelly, dead black cat, with a
white, diamond-shaped patch of fur on
it's forehead. There is nothing shown
as to why it's dead.
History: I have no idea where it came from. I
was walking through an alley one night
when I stepped on it's tail. It gave
off light, and I decided to take it.
How it Works: Well, if you hold the cat by the
middle, and pull it's tail, It's eyes
open and give light up to thirty feet
in front of it. Very useful in caves or
at night, but it smells really bad in
Dead Talking Rat of Destiny
donated by Pipin Pocketfinder
History: Who made it? How did you find it?
A great Kender wizard
called Gange Bobblepop
made it by boredom. Pipin walked
by and Gange threw it a him
from not wanting it anymore.
How it Works: What does it do? How does it work?
It talks to kenders and
tells them what it has on its mind
Device of Time Journeying
donated by Dragonlancefanatic
Description: Okay,anyone who read the Legends Books
should no what the device looks like
and Tas actually broke it in the
Abyss. Its a device that has a chain
and many jewles and gems. I have never
actually seen a picture of it so i
cant tell the shape or size.
History: Well i beleive that Par-Salian gave it
to Caramon to go back in time in the
Legends Series. Its been awhile since
i have read it so i may be mistaken.
It never told were it was made
although. Tas did get it from Fizban
(Paladine) in the War of The Souls
Series and ended up breaking it again
like in the Legends when he was in the
abyss. As in the Legends series a
gnome fixed it again and well i am
still reading the rest. But the name
of this gnome is Conundrum the one
that fixed it in the abyss is, well
was i should say seeing as how
Raistlin killed her,Gnimsh.
How it Works: This device takes the user backward or
forward in time hence the name. There
is a special encantation like a song
almost that you say and do certain
things like spinning the chain over
your head at certain parts of the
Feather of Fizban
donated by stephen
Description: The feather of Fizban is a normal-looking chicken feather,
completely indistinguishable from other chicken feathers except for
those most faithful of kender.
History: (book 2 of Dragons of Autumn Twilight)
Fizban and Tas were up in a tower, hanging from a very thick chain,
and were attacked by a red dragon. The dragon's flame burnt
through the chain but left the wizard and handler uninjured. There
was one small problem, though: they were falling from the top of
Fizban tried to cast a feather fall, but he wasn't quite fast enough
(let's face it, fireballs are his providence). All he got was the
feathers. Fizban died beneath them, but Tas landed on top and
lived. Later on, one of the feathers worked its way back to him.
How it Works: Using the same concept of items in extradimensional spaces (such
as bags of holding), the feather appears in its owner's hand instantly
whenever he wants it. Otherwise, even kender trial-and-error have
discovered not practical uses for its magic (though it can, of course,
be used for anything a normal feather would be used for). Some
believe that its power can somehow be tapped to contact Fizban,
wherever he is now.
GoldfishBowl of Light
donated by Angela
Description: it's a 5" diameter glass goldfishbowl,
filled with water, and a small goldfish
named lacey swimming around in it.
History: There i was, wandering around this neat
little marketplace, in some town, can't
remember which one, there are so
many... anyhow, i passed by this
booth, with a mage for hire. he was
doing little tricks, for anyone with a
coin, like fixing things that couldn't
be fixed, (but i guess they could be
fixed, if he was fixing them...) and
he made some ugly woman not so ugly,
only a little ugly now, and there were
a couple kids that he made a little
show for, with tiny transparent dragons
flying through the air (is that where
dragonflies came from? i wonder...)
anyway, i happened to have a coin,
(unlike the unfortunate man next to me
who was complaining loudly about the
one he had just had and had lost. he
should be more careful with his
things) and i had always wanted a
magic item of my very own, so i asked
him to magic something for me. i
pulled out a goldfishbowl i happened to
have with me, said hi to lacey, my
goldfish friend, and gave it to the
mage. he noted that a lamp is always
useful, and i agreed (what a smart
guy!) so tadaah! i have a magic
How it Works: This magic goldfishbowl lamp glows
lightly in the dark, and can produce a
brither light when lit. it also holds
my goldfish, lacey.
Hands of Melting
donated by unknown
Description: The Hands of Melting look just like two hand clasped together
by handcord (ancient times handcuffs) and are made of a
pewter looking metal. They are on a binding on a spellbook.
History: These hands were made by a mage who accidentally lost his
spellbook and then blamed me for STEALING, of all the things I
would do I would never steal. I might look at something for a
while but steal? Never.
How it Works: The mage made these and put them on his spellbook so he
could keep me from looking at it. I couldn't help myself so I did
anyhow and found out they magically teleport your hand from
the book and inside your shoes. I had a heck of a time getting
my hands back out because my shoes were still on my feet at
the time. I thought it rather rude but a traveling companion (Elf)
said it was a great security device, it only made me more
Ink Vial of the Adventurous Kender
donated by Inkdrinker Mapmaker
Description: It appears to be a normal ink vial
except it has a picture of some
mushrooms on the front, pertaining
to the ink inside which is made
from wild mushrooms and regular
History: It was enchanted by a level 69
wizard from the realms with a
twisted sense of humour and was
sent to krynn around the time of
the founding of Hylo. (The mage
had met a kender who was
somehow transported to the
realms)The bottle cannot be
broken, and many Kender have
thus used it as a weapon.
How it Works: It acts as a bottomless vial of ink
for kender, never emptying. If a
particularly adventerous kender
decides to drink the ink, which acts
as a medium to stong levelled
hallucinogen, then they get the
effect one gets from eating
krynnish magic mushrooms. If it is
used as a weapon, the bottle,
which is unsmashable, automatically
deflects weapon blows if within a 3
inch radius of the weapon (it
deflects to either side of the
kender that the weapon was in
regards to the weapon. If a
straight on strike is made, the
weapon will bounce back and hit
the weilder for half damage.) As a
weapon, the bottle deals 2d4
damage melee and 1d6 damage as
a missle weapon, but because it
holds liquids inside, there is a 60%
chance that as a missle weapon it
will miss its target.
donated by Chao Lord
Description: A small disk-like object with a
button-knob on top and a glass-like
screen on the front side. The disk
is about as large as a kender's hand.
History: I made it in my lab, after finding
Gnomish Blueprints (another item)
that showed me how to make
a "Gnome Compass." I changed the
plans, and made it into a "Kender
How it Works: The Kender Compass shows every
kender in range. The range is 1000
miles or 1 miles circumference. It
also shows every kender's name,
sex, and every item in the kender's
pouch if you twist the knob to
make the kender you want glow,
then press the button. The screen
changes to show every item that
kender has stolen, and every
owner that item belongs to. Name
and sex of kender are on the main
Kender Replacement Miniature
donated by Gaffleknot Furrfoot
Description: It is an exact miniature replica of the
owner. Down to the faintest scar, to
the last pouch.
History: A white robed mage thought it would be
a fantastic joke on his friends except
his creation only works on kender for
How it Works: When it is thrown or set down and one
says the trigger word, suddenly a life-
sized replica of the miniature appears.
This is usually the owner of course. It
has the same amount of HPs and the
exact same Armour Class as the owner.
Also, the replica will begin Taunting
everyone within a certain range. If
attacked, the replacement will
certainly dodge the attack, which is
why it has the same Armour Class. Any
AC bonus from magical enhancements are
lost since of course the replacement
doesn't duplicate the effects of
magical equipment. However, the
replacement won't attack back at any
attackers so, this will prove only a
minor diversion for those extremely
violent... Nevertheless, the
replacement has a duration of 1 hour.
After an hour, the replacement reverts
back to miniature, unless it was
killed, in which case, it is destroyed.
The Kender Replacement Miniature has 20
charges; when it reaches 0, the
miniature can't be used, unless
recharged... Of COURSE! Then again, you
won't find many people who would
recharge such a thing...............
Kender String of Seeing
donated by Thistle Eavesdropper
Description: It is a ball of varios colered string.
History: No one knows who made the ancient artifact, but it I happen to come across it in the outskirts of Solace.
How it Works: The user must hold it in his or her hand and close his eyes and concentrate on the string. Soon a vision will come to mind and that will be the near future.
donated by Scazza Thunderfeet
Description: It looks like a large 2 liter tin
without a label.
History: No one is really sure where it came
from, but a clan of directionless
kender say they bought it from a
strange traveling merchant from
Solace...or was it Flotsam?
How it Works: The clan of wandering kender
where told that it brings objects to
life, so they hurridly painted
everything that they had in thier
pouches. All of the objects turned
into creatures and ran off towards
the woods. (I wonder what
happens if we paint one of us?)
Magical Yarn of Confusing
donated by Darim Goldenleaf
Description: It is a colorful yarn,of blue,purple,yellow,pink,red,and just about every other color in the the universe.It is very long,about 1/2 inches thick,and 5 yards long. What does it look like?
History: Who made it? How did you find it?Supposedly Paladine made it just for the benefit of the kender,especially Darim Goldenleaf.
How it Works: THis wonderful item works when you swing it about your head and stare directly into the eyes of your opponent.It blinds the person/thing temporarily but long enough for the kender himself or his comrades to finish it off. What does it do? How does it work?
Mirror of Fantisos
donated by Tobigera
Description: It's a small handmirror that has a
silver handle and has many shiny, multi-
colored gems embedded in it.
History: The Kender, Thistleknott Fastfingers,
is always telling me about this item
(usually at the moment I least care to
hear it) He says that he found it when
he traveled to another world. It is a
special mirror blessed by one of the
gods from that world, Fantisos Lord of
How it Works: The mirror will show you what you
really are in the reflection. If you
are greedy, you'll see yourself
surrounded by wealth. If you are
lustfull, well, I won't go there.
Note, this is an effective weapon
against demons and is the only thing
that can be used against the ONI (see
ONI selection in KC Creature List).
Such creatures are so evil, that the
reflection they see in this mirror
actually causes them physical harm.
Mouthwash of Taunting
donated by Aissel Quickhand
Description: What does it look like? A little bottle filled with green fluid.
History: Who made it? How did you find it? Dont know who made it. I "found" it on the treasure pile of the dragon Sen (The Dragon who almost fried Aissel) Taak
How it Works: What does it do? How does it work? When swooshed around in the mouth of a Kender (doesn't work on other races) it increases his powers of taunting tenfold. (Really!)
donated by Selendrile
Description: It is a mummified forest lizard,
somewhat like a very wrinkly
iguana. Its limbs stick out sharply at
History: It is a mummified lizard originally
belonging to Bupu (who didn't
actually know what it could do). It
once lived in Darken Wood.
How it Works: When a person (gully dwarf or
otherwise) says the Secret Magic
Word (which is actually "Halitosis")
the lizard will come to life as a
talking familiar who can transform
to a 12-foot-long green dragon
upon occasion. It will not harm the
one who awakened it.
Murray The UberSkull
donated by Nick
Description: A skull.
History: During a battle between The
Solamnic Knights And a group of
undead raiders, Murray, The
Uberskull, one of the dark Zombie
paladins of Chemosh lost his body.
Over Time, The flesh rotted away,
and eventually, the skulls ramblings
were used as the basis for a cult.
The Cult Was Disbanded when a
young kender joined, taking Murray
for "Safe Keeping".
How it Works: It floats around like an Ioun Stone
from Standard D&D. It allows to to
turn undead, turn Paladins\Clerics
and it can attach itself to any
corpse and re animate it. All
Weapons associated with the head
of the monster are removed. You
must make a will save, DC 15 once
per week. If you fail, Your
alignment sinks towards evil.
Week 1:Lawful Good
Week 2:Neutral Good
Week 3:Chaotic Good
Week 4: Lawful Neutral
Week 5: Neutral
Week 6: Chaotic Neutral
Week 7: Lawful Evil
Week 8: Neutral Evil
Week 9: Chaotic Evil
Week 10: The Character corupted
is forced into an in by the skull, and
they take a day off.
Needle of Escape
donated by Gaffleknot Furrfoot
Description: This needle looks like a rather
innocuous copper needle. However, if
one looks closely at the needle, he'll
notice that it catches the light more
History: The (dis)reputable kender, Fornas
Kendermage, made this needle when he
found that he was forever having to run
away from people. So found the first
thing that caught his eyes, which was
this copper needle.
How it Works: If a string is threaded through the
needle and laid in a circle on the
ground, the string will stay there
until the person with the needle
invokes the words, "Oh dear gods, help
me!" and at that time he will be
teleported immediatley to where the
string was laid. Each string can only
be used once, but the needle can be
used as many times as needed. Another
ability of this needle is that any
clothes sewn by the Needle of Escape
provides better protection from the
elements and blows from
donated by Juniper Berrybane
Description: A purple dragon scale about the size of a kender's hand.
History: It grew naturally on the tail of my friend Nikki, the one and only purple dragon (don't worry, ever though she's a colored dragon, she's good)
How it Works: It will call Nikki to you to help you (She's a nice dragon. Almost like a kender, exept big.). All you have to do is warm the scale in the fire and Nikki will fly over to you. Afterward, you will always find the scale, perfect, in one of your pouches.
Nosehair of Wonder
donated by Hidd "Jinx" Widdlerbee
Description: It is a half-inch long, black nosehair
History: This nosehair came from a great explorer
Gandè Vann Strobe, who reknowned for his
navigation skills. But the truth is that
his longerest nosehairs allowed him to
smell his way like a dog. Of course,
when he unknowingly cut it off...well,
lets say Gandè was never heard of again.
How it Works: It did allow it's host to smell
different trees, animals, and landscapes
from great distances. But I say "did",
because only it's natural host could use it.
Penguin of Wondorous Power
donated by Pip Moonstealer
Description: This is a small statue of a penguin
with crimson eyes. It is standing
on a glacier. On the back it
History: This is one of the early inventions
of Pip Moonstealer (kender) before
he became friends with Reinin
Shadowblade (drow). It was made
by shrinking and enchanting a
How it Works: When you hold this into the air and
shout "Penguinis!" 1d100 flying
penguins with a random breath
weapon (roll on 1d4 every one of
them has same breath weapon)
come to aid the holder.
Quinby's feather of Falling
donated by Quinby Pathfinder
What does it look like?
Small brown goose's feather, much the size of a small quill pen.
Who made it? How did you find it?
The great Wizard Zeddicus Z`orander once had a pretty goose...
My great, great, great, great, (boy was he a nice fella) grandfather
Happened one day to find it in the woods, and decided to return it to him.
Somehow though, it seems great grandpappy forgot about the goose and got Zeddy
kinda mad.. He came and got it from my grandfather, the great Quincy Pathfinder,
for all those who don't know him, and gave him the present of this goosefeather
from the goodness of his heart. Ever since then, it's been passed down from generation
to generation... A symbol of family, and of good luck!
How it Works:
What does it do? How does it work?
In game terms, the feather reduces Dex by 1d6+2, and whenever
rocky or rough terrain is faced, a modified dex check must be made
or else the kender will stumble to his face, suffering 1d3 damage.
When in possesion of the feather, a kender will always suffer from
severe bad luck, with all dice rolls modified -2, and dex reduced
by 8, automatically. The feather cannot be gotten rid of without
the use of a remove curse spell.
donated by Malar Redwood
Description: A raven's orb looks like a small
white ball big enough only to fit in
someones ear.On both sides there
are pictures of ravens carved into
History: The origin of the item is
unknown,but many rumors point
that a druid possibly created it.
How it Works: When placed in the ear of the
subject he/she can understand any
rope of Paladine
donated by Tarnic Quicksilver 'of course'
Description: This is my pride nd joy, Fizban himself gave me this, Tarnic Quicksilver Kender handler extrodinare (lvl 12). It's a rope about 10ft long and platinum colored.
History: Fizban told me that once an elven bard was alowed to cut Paladine's mane. He had magic sissors, of course other wise how do you cut a god's hair? After he was done he colected up the trimmed off hair and took it to a dwarven ropemaker who wove it into a rope.
How it Works: Well, it's about ten foot long, unless you want it to be longer, then it can be up to 500 feet long. It grows and shrinks as you want it to, isn't that soo cool? when you throw it it can grow and shrink in midflight and it wraps itself around things and ties and unties on command. It can't be cut or broken, my friend Vlad deBastard has tried to hit it with his vorpal sword and his sword of sharpness and nothing. Even that dragon couldn't burn it. And it makes me stronger, when I use it my strength is treated as if it were 3 points higher.
Scales of Neatness
donated by C. Schlichting
Description: These items appear to be a normal set of balances with a few
odd things in the "weights" compartment such as marbles or
History: This magic Itme was mad by a mage with the help of a kender
assasintant. He wanted to learn about how kenders thinked,
and what they valued. It has passed many hands since he gave
How it Works: If something is placed on both sides, the scales will tip in favor
of the "neater" thing. Neatness is detrimined by typical kender
thinking. For example, A peacock feather would out-weigh a dull
Shovel of Wonder
donated by Tassilhoff Willings
Description: The shovel of wonder is quite a remarkable object, it looks to
be nothing more then a normal folding miners shovel,
lightweight and it fits easily in my pouches.....err.. in small
History: I was walking along near dry creek bed in some gods-forsaken
valley when i spotted a campsite the miners had in the rough
countryside! hoping maybe to get a good story or at least a
piece of warm bread I of course went up and introduced myself!
they obviously were in the middle of playing a game when i
walked up because they shouted something and a shovel went
whirling over my head! I picked it up and was about to bring it
back to them. Then i began to wonder what it was like to be a
miner! i planted my feet firmly on the ground and started
digging! Low and behold a gopher came out of the hole i was
digging! so of course I had to try again. Digging in a spot a
couple feet away i found someones garbage! my shovel had
stolen someones garbage! What a sight!
How it Works: The shovel of wonder will ALWAYS unearth something! wither it
be an ant or a rock or even a gopher! you always wonder what
you will find next. hence the name "The shovel of wonder!"
Soap of mouth-washing
donated by Dreamer Jingleheim
Description: This looks like a plain-old ordinary bar of soap.
History: This used to belong to that Jacko guy. I tell you, he's not very careful with his things. Quite frankly, I'm surprised he still has things! He's constantly making these bizzare items that noone in their right mind would use.
How it Works: Whenever a profane word is uttered within 20 feet of the soap, it leaps out of its owner's pouch and proceeds to wash the speaker's mouth out.
Spock Ears of Magical Changing
donated by Insane Dream
Description: They look like Spock Ears you can buy at a convention, but they are MAGICAL!
History: I don't know who (or what) made these, but I found them one day at a "Star Trek" Convention (whatever THAT is...), but they are very useful for where people don't like Kender....
How it Works: Whenever the owner (at the time) puts them on his/her ears, the person transforms into an elf, full grown, about 5'5", and no one can tell the difference. Your hair stays the same (whew!) and so does your mind.
Teleport Feather of Small Ones
donated by Orbfire Crosspath
Description: Teleport Feather looks like a feather.
It can be of any color, usually red or
History: The first known Teleport Feather was
found by a kender, Ashburn Sparkfire.
Even he might not know were did it come
Later his friend Orbfire constructed
one for himself.
How it Works: When command word is spoken and the
Feather is swinged in air it will
transfer the user to a place he desirer
to go. (The name of the place must be
spoken after the command word)
The feather can only be used by
kenders' and gully dwarves.
The All Kender Pouch Network
donated by Shivam Bhatt
Description: The all Kender Pouch Network is more than just a simple
magical item. It is a network connecting Kender Pouches across
the multiverse to a repository of random items, magical and
not, deposited on a demiplane made for this purpose. Any
Kender with access to the AKPN has a small pouch which serves
as a link. This pouch can be any shape or size.
History: The All Kender Pouch Network arose after the great Kendermeld
during the Age of Might, when a particularly gifted Half Kender
Sorceror (hiding from both Istar and the Towers of High
Sorcery) by the name of Taksan Pinkerton stumbled across a
discontinuity in the River of Time. This occured when he tried to
use a Gnomish Oil-powered Water Finder in the Khur deserts
near what used to be Balifor. Apparantly, the waterfinder
reacted with the strong resident magical energies in this place,
allowing Taksan to enter into a storage space. This space
fascinated the kender in Taksan, for it seemed that it could be
accessed from many different ports at once. Taking advantage
of this, Taksan sealed the demiplane off, created a large
number of pouch ports that could access this zone, and handed
one to every kender he could find.
How it Works: The AKPN is a storage zone. If a kender puts something into
an access pouch, rather than staying in his pocket, the item
falls into the storage zone. When the kender tries to retrieve
something from the pouch, he accesses a random item from
the storage zone. No animate objects may be placed in the
access pouch. This magical network has some 750 access
pouches scattered all over krynn. The summer of chaos
temporarily shut down the main server demiplane, but due to
the hard work of Fifth Age Kender Sorcerors, Access was returned
in thirty years. Due to the great age of this network, it is likely
that some rare ancient magical items might be found there
The Ball of Color-changing
donated by Unknown
Description: It is a ball with a 2 1/2in diameter. It has rainbow colors that
are all ways shifting and glowing.
History: This ball was made by Hiddukal for a bargain with one of the
first kender(his name is lost to us). It turns out that the kender
had an item that was important to Hiddukal. When Hiddukal
came down to the mortal plane to bater with the kender though,
the kender "borrowed" the ball and managed to keep the holy
symbol. The kender later gave the holy symbol to a cleric of
Hiddukal, and pased the ball onto a fellow kender.
How it Works: The ball has no offensive or defensive capabilities. It's only
use is for humor. It can change the color of anything in the
sight of the kender to another color of the kenders
choice.(Example) The kender sees a dwarf with a brown beard.
The kender pulls out the ball and thinks about changing the
beard color to blue. The ball turns blue, glows, and poof! the
dwarf's beard turns blue. This affects the dwarf in no way,
except maybe making the dwarf mad. It's a great laugh, ad
kenders love to use it.
The Book of Branchala
donated by Pick & Skip Furrfoot
Description: This book is bound in light green binding and has a blue
page-holder. It begins to feel warm to the touch whenever held
by a follower of Branchala.
History: The Book of Branchala is believed to have been found
sometime around 362AC though it appears to be an ancient
relic of the past.
Found in an empty Temple of Branchala by one treasure hunter
extroardinare, Pickle "Pick" Furrfoot, as one day she was
making a trip to Lemon and plunged into a deep chasm quite
by accident! When she awoke, she saw on a platform this book
and carried it from there and back to Hylo. As of now, the Book
lies in a Temple of Branchala in the middle of Hylo and has
been seen making many trips around the city with various
How it Works: The book has a whole score of songs written within its pages
and the beauty of the hand-writing has been known to make
many kender cry. Whenever the Book is held, however, one can
feel a slight emanation of power from it. In the back of the
Book there is a written message by the unknown author,
"Whoever shall ever hold this Book and Harp of Branchala shall
be granted the power to play the Songs written herein. The
Songs contain magic however so beware and be wise." That's
where the message ends, and I don't get it. I can still play the
songs in there so why do I need a Harp?!? Oh, maybe if I get
the Harp I'll be able to unlock the magical power in the Songs
also! Hmmm, I wonder what the Song, "Summoning the
Silvers" will do? It's got some dragon's head by the verses but
oh well. Time to find the Harp! brother & sister treasure
hunters, Pick & Skip Furrfoot
The Box of Interesting Items
donated by Swiftboot Woodchip
Description: It's a plain wooden box about 12"x12"x5". It has a lid that can be latched.
History: Well, the story goes that Scuttlefoot Dustwheel (a personal friend of my cousin Moonglow Greenfeather) was visiting a mage friend of his one day. the mage said that he had no time to visit the wonderful kender on this day because he had some dangerous experiments to do. Scuttlefoot offered to help and proceeded to mix two very colorful liquids together. the mage was about to applaude him when a explosion took off half the house. the mage was so pleased that he had a good view now he quickly made a magic bow for the kender. he gave it to the kender and told him that it was full of interesting stuff. Scuttlefoot was very happy and went on his was to investigate the new box. to his surprise, when he opened it and reached in he found a whistle. he moved on down the road a way before he decided to try it again. this time he found a pouch of gold. what he stumbled upon was a bow that magically teleported objects from the area into the box. the box was in his possesion for about a month until Scuttlefoot meet with an untimely demise. one day he pulled a belt out of the box. it was a very lare belt and soon he found that it belonged to a minotaur that was passing by. the minotaur was not happy that he lost the belt that held up his pants. from then on kender have passed it along to each other and found many wonderous things.
How it Works: To use this box it must be set upone the ground. when opened it appears to be an empty box with an area of darkness in the bottom. when a person reaches inside they grasp an object. this object comes from somewhere within a 500ft. radius of the box. it just suddenly appears there. the box can only be used once within that 500ft. radius. once it has been moved outside that area it can be used again. mind you that this box teleports objects from anywhere in the area. if being used in a AD&D adventure the DM should create a chart of ten random items that can be found in the area. then the DM only has to roll a 1d10 to determine the object teleported. only objects that can fit through the box and inanimate (not alive) objects can be teleported. kender beware, because an angry minotaur may come looking for his missing belt that you happen to have...
The Crane's feather Quill
donated by Merryblessings Bookbinder
Description: It's a quill made out of a crane's feather! What else do I have to say?
History: I don't know who made it, I just know that I traded a poem for it. if you expect rambling stories that don't go anywhere, talk to Juniper. (I read that, Merryblessings...I'm going to get you for that...Just you wait...Juniper Berrybane)
How it Works: It's a pen that doesn't need any dipping, and always writes in perfect script, no matter how bad your handwriting is (Yeah, but it doesn't care how bad your writing (Like poems) is...Juniper Berrybane) It also doesn't drip, sputter or bend. Unfortunatly, I can't use it to throw...
The Great Flint of Grassburner
donated by Eilderhownd Grassburner
Description: A set of flint and stone that is pure white, and it smelles oddly of Dwarf Spirits.
History: This set of Flint and stone has been handed down in my family for generations...always setting lost for a few years though...Its remarkable abilities have given me my clan name,Grassburner
How it Works: When struck together,it sets fire to all its sparks come into contact with,be it meatal,skin, or lush green blades of grass. It inflicts 3d6 damage per round
The Hat of Rabid Bunnies
donated by Trea Trouble-Bringer
Description: A large neon green hat, with
wilted flowers all over it. A ironed
on cotten rabbits run aorund the
History: Some old Mage wanted to be a
magician for his nephew but forgot
to make sure he got non-rabid
How it Works: You put it on, it closes around your
head and rabid bunnies attack. If
you say "GOSH DANGIT!" they will
attack. Bunnies are so cute!!!
The Kender Chain of Sticky Smells
donated by Kayli Shadowalker
Description: It appears to be a brightly colored wooden chain. It is
about 4 feet long.
History: My aunt, Lopony Treeweaver, gave it to me. Her aunt gave it
to her, her aunt gave it to her, and so far back no one
really knows who made it.
How it Works: Stand facing the enemy, and hold the chain out in front of
you with both hands. They will smell hundreds of scents
they've never smelled before. They won't be able to resist
sniffing it. When they sniff it, they will be under your
control. Then you can wrap the chain around them, and it
will stick to them until you want it to let go. Then all you
have to do is say your name and that you want it back. Like,
"Kayli wants her chain back." And then it will fall to the
ground. It only works for its rightful owner.
The kender Dentures of the Boghog
donated by Jarl Tenderfoot
Description: It apperes to be a normal pair of
dentures, slightly yellow, but
History: It came from another universe,
though a inter-universal wormhole
and into a kenders pouch (I swear,
that's what happened!).
How it Works: While whereing the dentures, a
kender can't understand any
language, instead when they
would say "what?" or "huh?"
or "speak up...", instead of them
speaking, they are pulled by the
dentures to bite into the person
they are tring to talk to's thigh,
and hard. The kender cannot let
go, until someone hit it off with
some sort of club, or the kender
succedes at a will save. (will save
The kender Map of Infinite Places
donated by Kenfyin Okararv
Description: An old dusty peice of parchement.
That has a green dot moving around on
it constintly (Thats you).
History: no one knows.
How it Works: Where ever you go it gives the name of
the place and where you are in common.
And when you reach the boundries of the
map it changes to fit the area your in.
The Lady O' the Sea
donated by Zephram Bristlyknickers
Description: The Lady O' the Sea is a rowboat. A rather run-down, dilapidated, rotten, warped, old rowboat. It has two oars, one is broken. It contains a keg of ale and a barrel of pickled herring. "Lady O' the Sea" is scrawled across the front of the ship.
History: Zeph Bristlyknickers, evil kender thief, yes THIEF (he's proud of it) was sent by a powerful Black Robe to collect a recruit for the Order. To facilitate this, Zeph was given the Lady. No one is sure of the craft's original origin. When last used by Zephram, it appeared in a fountain. It is believed that the ship was stolen by a dark elf shortly after Bristlyknickers' demise. It's current whereabouts are unknown.
How it Works: First of all, the thing actually floats. Second, the keg and barrel of herring are always full. When a command word "Schmuck!" is spoken followed by a specific destination, the Lady sinks, only to resurface at that spot. The Lady may only to other aquatic areas in this fashion, from one body of water to another.
The Light of the North Star
donated by Tanil Half-Elven son of Tanis Half-Elven
Description: What does it look like? Hmm, it's tough to describe, well, It looks like a ornate glass Vile with an ornate glass stopper, with a little bit of water inside. But when it's used it, gives off a special kind of light.
History: "Who made it?" you ask, I realy don't know. Now you are mumbling something like "How did he find it?" Well, I was walking though a forest, It was a realy stange one, there were all kind's of monsters & not one of them saw me, one even walked right though me, when all of a sudden this bright light shone down on me, A man in a white hat, & robe, said to me, Here young one, you will need this on your journy ahead, & then he told me the secret of the vile, & warned me never to tell anyone how it worked, or it would work for me no longer, after this I was puzzled, what path could he mean? Well I keept on walking, & I found a cave... but that's another story.
How it Works: What does it do? Well it shead's intence starlight light, when used, Elves & Half-elves can see even further (2x) with their infravision, (not including Drow) It actualy let's them use it in it's light, Dwarves, can see father too (1 1/2x), It also uses a persons will power, (role 4D4 for this score, & then role 4d5 for a check) to dispell magic, It takes a normal check for small powered magics, a double check (multiply the checked number by two) for medium powered magics, & a triple check for powerful magics, But up to for people may link up & add their will together for any of the powers. How does it work? Sorrly but that's a secret.
The Live Rat of Power
donated by Ghostbuster Lillypad
Description: A rat. A live one. And its dirty,since
rats don't usually take baths and
brush their teeth.
History: Well, its a little known fact that
Reorx was dyslexic. When Reorx
was hired to make a very powerful
Hat for Fizban, he accidently made
a very powerful Rat.
Fizban didn't like it, so he threw it
down to Kyrnn,where gully dwarfs
promptly tried to eat it.
How it Works: It breaks the teeth of any gully
dwarf who tries to eat it, since it's
hide (supposed to be the hat's
lining) was made to be invulnerable.
Generations of Gullys have broken
their teeth on it and never eaten
rat again, so the other rats
consider it a 'Live Rat of Power'
and worship it. Yet today Gully Dwarves
are still trying to eat it.
The Mirror of Taunting
donated by Kipper Snifferdoo
Description: This hand mirror was endowed with a strange magical nature.
History: When a kender looks into it he or she finds that they look stunningly beautiful, but if anyone else looks into it they become insulted with the refection of themselves. Their image is warped and they tend to look rather disgusting and bordering on putrid. A saving throw vs. spell must be made when a non-kender looks into the mirror. If the make the saving throw they are only irritated and repulsed by the image. If they fail the saving throw they will attack the person is holding the mirror or that gave them the mirror (this is usually a kender that wants to show his friend the incredible magical mirror he just found. If they are the one to find it and they fail the saving throw they will try to destroy the mirror. It saves as a metal with a + 3 bonus, and if it is successfully destroyed the pieces will come back together with in the next 24 hours and it will be whole again.
How it Works: The affected person will attack the mirror wielder for 1d10 rounds, with a -2 penalty to hit and a +2 penalty to his Armor Class because of the affected beings irrationality.
The Portable Magnetic Hole
donated by Travis Trapspringer
Description: It is a paper thin, foldable, round black circle about five
History: One day while frolicking in my normal kenderly manner I came
across a some deserted ruins(or so I thought). All of a
sudden a very tall person appeared in front of me. He turned
out to be a kender mage on stilts. he handed it to me an told
me how to use it properly.
How it Works: The hole is used to remove all the items off a target person.
Don't you just hate it when someone claimes that you have one
of their things? Well now after they leave just throw it
under them and it will remove it for you. Along with anything
elese of value. But be warned, if it ever gets ripped, it
causes a huge explotion that dosen't hurt you but removes all
of the stuff in your pouches and flings them into a vortex from
which they can't be retrived. But on the plus side, it makes
a great light show.
The Scroll of Infinate Answers
donated by Juniper Berrybane
Description: It's a long scroll of parachment. Written on the front is a long list, and on the back is one of Merryblessings's poems. Around it is a piece of purple ribbon.
History: The scroll originally belonged to the mages of this other continent Kayla (Mapmaker) went to. It was made to help in any crisis. Kayla gave it to her half-sister, Merryblessings, and, I guess she must have dropped it...^)
How it Works: The scroll will give you help with any question. All you need is to tell the scroll your problem, and unroll it a little. Written right there, in whatever language you can read best (It appears as different lanuages depending on whose reading it.) is the answer to your problem. The scroll will give a correct answer the the problem, but it is not always the ONLY answer and there is even a 10% chance that it will be a reverse answer.
The Scroll of Reinstallation
donated by Andrew Tucker
Description: Traditional looking scroll, bound
togeather by Red ribbon.
History: Upon hearing of the fate of her Lord,
the Royal Mage Konna wrote this scroll
to reverse the affects caused by the
Ring of Bound Foundation. However,
before she had the chance to use it,
the Paladin (who at this time was, and
remains so, King) had the Mage Konna
arrested for High Treason and put to
death. The scroll itself has since
How it Works: when read (must be over the spot where
the curse happened), the Scroll of
Reinstallation returns the cursed
player back to their original state,
with a -5 penalty to Intelligence.
The Set Of Mapmaking Pens
donated by Chao Lord
Description: The Set Of Mapmaking Pens is a
box of quill pens. The two pens are
exactly identical, but one is cursed,
and the other is blessed. These
pens are of most use to a kender,
as they cannot stop making maps.
The set also comes with an ink
History: This set was made when a kender
mage (a rouge wizard) accidentally
dipped his favorite quill in a magic
inkwell. The pen became full of
unexhaustable ink, and the wizard
found he could draw any map
perfectly, right down to the blades
of grass, in a short amount of time.
However, the wizard also dipped
another pen in a magic inkwell, but
this inkwell was cursed. The wizard
found that, with this pen, he could
not draw or write anything
correctly. Even other kender
laughed at the maps made with
How it Works: The Set Of Mapmaking Pens allows
a kender to make maps or forge
documents perfectly, if they
choose the correct quill. If they
choose the wrong quill, the pen
curses everything the kender
makes with it. The ink bottle that
comes with the set is a Magic
Bottle Of Speedwriting, which
allows the kender to make his or
her maps at three times the speed.
If used with the blessed pen, a
kender can make a perfect map in
under two hours.
The Sharp and Pointy Marble of Magical Imbunement
donated by Jarl Tenderfoot
Description: it is a worn down , dull and not
very shiny marble with nothing to
prick some one with
History: It was made by a small town boy
just trying to figure out the
meaning of life. His small brain
collapsed on itself when he came
to the right conclusion, and his
brain fell out of his right ear. no-
one knows why this made the item
do what it doesn, but I suppose
you could figure it out if you try
thinking of the meaning of life.
How it Works: Upon picking up the Sharp and
Pointy Marble of Magical
Inbunement, you are pricked by a
magialy invisible point that decides
to put it'eft on the marble where
ever it should be in order to prick
you. Any non-magic user pricked by
the marble istantly gains the spell-
like ability to freely use mage Hand,
Thimble of Protection
donated by Gaffleknot Furrfoot
Description: The Thimble of Protection looks like a
thimble made of brown leather. It
appears to have a bit of red on it from
the blood of a hapless user. It's also
studded at the bottom with little iron
History: The Thimble of Protection was made in
conjunction with the Needle of Escape.
Fornas Kendermage, that (dis)reputable
mage, made the thimble when he found
that his Needle of Escape sometimes
didn't help much when a really, really
angry lynch mob was on him or when he
forgot to prepare a string (See Needle
of Escape). So he created something for
How it Works: The Thimble of Protection, when twisted
three times around the thumb, can give
the user a limited time of
invulnerability. The time limit is very
limited, as in you have five minutes to
escape or you're a kender with a very
stretched neck. It's also a good
thimble to use for sewing. When used in
conjunction with the Needle of Escape
to sew your clothes, the clothes will
somehow look a little flashier than
Tweezers Of Dragon NoseSqueezing
donated by cooldilo
Description: They are normal tweezers, the
color depends on what kind of
dragon the user is going to use it
on.(If it is red, the user is most
likely going to use it on a red
History: When the dragon purge was just
beginning, a group of kender and
gnomes wondered what would
happen if they could use some
tweezers to squeeze a dragons
nose. It took about twenty years,
but the gnomes have finally
finished the production of this item
and are know, with the help of a
few kender, producing them in any
city where kenders roam.
How it Works: Well it renders the user invisible all
dragons. When close enough to a
dragon, they automatically reach
out and squeeze the dragons nose,
some tweezers have an added
magical stone that says "meep
meep" everytime it is used. After
about ten seconds, if the user is
still alive, the tweezers teleport
him/her/it back to the inside of Mt.
Nevermind. Of course all of the
dragon overlords have become
infuriated with this item and have
issued an international ban on the
marketting of these items. Malys
has sent a formal letter saying that
she has suffered severe noise
bleeds from the constant use of
this item on her nose, she is now
sueing the creators of this items.
Wooden Leg of Jumping
donated by Bluto Blutarskiwoodenleg
Description: It looks like a normal wooden leg, but when attached to it's owners stump it becomes 3" shorter that the other leg.
History: It was found by some unlucky pirate who lost it while standing next to a very curious kender Bluto Blutarskiwoodenleg.
How it Works: When used in walking, the owner has the ability to jump up to 5' heigh at will. Twice a day the owner can jump up to 50'.