So, You Want to Play a Kender Wizard? By Trampas Whiteman
Chuck was excited about his new Dragonlance game. Tony finally got Fridays
off, Karen brought her new boyfriend Jeff, and Kenny was there to offer his
unique flair into the game.
Chuck had everyone roll up characters using his new copy of Dragonlance
Adventures 3rd Edition (DLA3e), which he downloaded off the Nexus. Tony rolled
up a dwarf cleric, Karen rolled up a tinker gnome, and Jeff had a Knight of
Solamnia. Kenny merely had a smirk on his face.
Chuck had learned from past games that one of Kenny's smirks meant trouble,
so he asked Kenny what he was playing.
"I'm going to play a kender wizard!"
Introduction and Synopsis:
Many times in Dragonlance gaming, there is the one player who wants to play
that kender wizard. Many times the other players will groan, and the DM just
knows he has trouble on his hands.
Does this have to be the case, though? Can one play a successful Kender wizard?
This article gives some tips and tricks on how to play a Kender wizard.
Not a typical Kender:
One of the key things to remember is that every Kender is not a "Tas clone".
Often, it is the trap of players to try to emulate Tasslehoff when playing their
Kender who become wizards often feel apart from Kender society. They look at
things through more thoughtful and insightful eyes. Certainly they still have
the same sense of wonder, but it is directed more towards learning as much as
they can about the world around them.
Becoming a wizard:
Certainly, this is the hardest part of playing a Kender wizard. How does the
Kender learn magic in the first place? Certianly, no wizard in his right mind
would teach a Kender magic!
Some Kender adventure with wizards, and study over their shoulders. When the
wizard sleeps, the Kender stays awake at nights, thrilling to the adventure
of learning magic. Other Kender may "borrow" a spellbook out of curiosity,
and learn from it.
Learning the magic in the first place is one of the hardest parts of playing
a Kender wizard. DM's may have players start their Kender out as rogues, then
have them go on a quest in order to learn magic. After such time, the Kender
could multi-class into the wizard class. The DM may wish to elect an XP penalty
of 20% in the Kender's wizard class to represent how Kender are easily distracted.
Kender of High Sorcery:
Every wizard on the continent of Ansalon must eventually take the Test of High
Sorcery once they are able to cast 2nd-level spells. The Test is often dangerous,
and failure means death. How do Kender survive?
The answer is that most Kender don't. Often, Kender who even begin to learn
magic rush into the test with the typical Kender fearlessness and are met with
a typical Kender demise.
Only the very rare Kender, who pause and think before they act, survive the
Aftermath of the Test of High Sorcery:
The Test also provides some interesting possibilities for both DM and player
which can mold and shape the character.
The Test often has effects on the character who takes the Test. Many times,
the character comes away from the Test with physical scars or change, such as
Justarius' limp leg or Raistlin's golden skin and hourglass eyes. Characters
can also come away with emotional and psychological scars as well.
The rare Kender wizard who survives the Test often comes out of it losing his
fearlessness. No longer is he easily distracted, as he now knows the power and
dedication that is the calling of wizards. A Kender's wanderlust and curiosity
sometimes becomes single-minded, focusing on learning all there is about magic.
The DM may want to reward the Kender character with a higher Intelligence or
Playing a Kender wizard can be a rewarding experience. It is an opportunity
to go beyond stereotypes and to make a truly unique Kender.
The author would like to thank Darthsylver from the Dragonlance Message Boards
for inspiration on this article. Also to Andre' La Roche for some technical