3E Kender Racial Stats by Iris Quericaenicopia
+2 Dex, -2 Wis, -2 Int Kender are quick & dextrous and although *sometimes* perceptive,
they are generally not very wise and are witty but are not bookworms.
Size small (spd 20 ft)
Immune to fear and fear effects
Weapon Proficiency (dagger or hoopak)
Weapon Proficiency (sling, dart, or shuriken)
+2 Listen, +2 Spot Kender have keen senses
Able to use Pick Pocket and Open Lock untrained
Able to use Perform(taunt) untrained (see below)
-2 Will save to resist "checking something out" or "borrowing" something. Kender have an intense curiosity
Kender - favored class - Rogue "handler"
Taunt: A Bestow Curse or cursing!! (if -6 to ability, then only Str, Dex, Int, or
Wis; may use one of the other 2 effects instead)
At close range (25 ft + 5 ft/ 2 levels in Perform(taunt)) Target directs its attacks against the taunter
Taunting is a full round action(can 5 ft step)
usable 1/day; lasts 2d4 + Cha mod
Will save for 1/2 duration & effects
DC is Perform(taunt) check
[Bluff 5 is +2 synergy bonus]
or as a Standard Action (still counts as use)
for 1/2 effects & duration (Will save negates)
Taunting can be split up among a group as long
as the effects do not exceed the effects on
one person
e.g. A kender taunts for -6 Dex for 5 rounds
one person = -6 Dex, 5 rnds; or...
three people at once = -2 Dex, 5 rnds; or...
five people at once = -6 Dex, 1 rnd; or...
fifteen people at once = -2 Dex, 1 rnd
and all fifteen are mad at the kender!!
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