3E Classes
Disciple of Fizban by Kipper Snifferdoo
& Cyan Bluestone
Prestige Class
Fizban the Fabulous, a bumbling, scatterbrained, kindly old magician befriended
the greatest kender Hero of the Lance, Tasslehoff Burrfoot. It was discovered
that Fizban was not just a magician however. He revealed himself to be
the great god Paladine and his kindness, patience and understanding with
the kender Tasslehoff Burrfoot, and blundering mannerism endeared the
high god to the kender race. Following the War of the Lance tales of Fizban
and Tasslehoff circulated swiftly through kender communities. This, coupled
with the return of the Gods, prompted a resurgence of devotion to the
gods. Many kender turned their attention back to Branchala who they considered
to be their high god. But a large majority also decided to receive religious
training in the ways of Paladine, each kender wanting to be a little closer
to Fizban the Fabulous themselves.
Raindrum Fool by Kipper
Snifferdoo
Prestige Class
Found in royal courts, market squares and rowdy establishments across
the continent the Raindrum Fool lives a life of amusement and entertainment.
They are purveyors of pranks, tellers of tall tales, maestros of mockery
and suppliers of slapstick. Making a fool of themselves and others is
the Raindrum Fool’s way of life. Dressed in glaring colors and making
themselves the center of attention they entertain crowds with their unique
brand of comedy. Far removed from the dignified poetry and highbrow entertainment
of school educated bards, the Raindrum Fool participates in a type of
entertainment for the common man. Loud, flashy and gaudy this entertainer
appeals to all social classes.
Knights of Hylo by
Kipper Snifferdoo & Tavin Springfingers
Prestige Class
The knighthood itself has but one rule: To always work for good. The knighthood
teaches the vow amongst its members, the kender phrase 'Ek'thik allus
mot durnat' which means 'Goodness is best'. Each and every
knight works wholly towards this end, but in different ways, depending
on the order to which they belong: Order of the Pouch, Order of the Sparrow
and Order of the Hoopak.
Accidental Hero by Joseph
Mashuga
Prestige Class
Kender heroes are more common than one would think, but most races simply
overlook the small folk. They are often the unsung heroes of a band, yet
their actions prove to be as noteworthy as their larger friends. These
heroes are often thrust into this role by chance, thus the misnomer of
the “accidental hero” was born. This is a prestige class.
Santa's Little Handler by
Trampas Whiteman & Kipper
Snifferdoo Prestige Class
Santa is always in need of helpers, especially around
Christmas time. Some of Santa's helpers, though, are a little too
helpful. Santa's Little Handlers are a group of kender who "borrow"
toys from Santa's Workshop to give to the good kender girls and boys. After
all, Santa is Quite Busy this time of year, and a good kender should do
all he can to give Santa a hand.
Handler by Tavin
Springfingers Core Class
The bane of people everywhere, the handler is the favored class of the
kender race. The handler is an expert at getting his hands into things
that don't belong to him and blessed with incredible powers of observation.
This is a core class.
AD&D Classes
Cantripper by Ryan
Kirkby
Cantrippers are those kender that have learned to master the smallest
for of magics, the cantrip. That advance slowly in maggic learning a multitude
of small spells before learning the greater magics.
Tale Spinners by Kipper
Snifferdoo
Tale Spinners are kender clerics of a sort. But they share a lot of the
same skills and benefits of human and half-elven bards. Tale Spinners
do just as their name implies, they relay stories. They are collectors
of songs, poems and tales, both of fiction and nonfiction. There are generally
three types of Tale Spinners. The first are the most abundant. They worship
Branchala, and they mainly focus on collecting songs, ballads, and poems
for their entertainment value. They love to collect material that will
emotionally move the audience from one feeling to another.
AD&D Kits
Priests of Uncle Trapspringer by
Bramble Moonwillow
One of the most widespread beliefs among kender is that of the legendary
hero, Uncle Trapspringer. A role model and daring adventurer, Uncle Trapspringer
is every kender's uncle, who has been to just about every place imaginable
and is always willing to tell them all about it.
Seeker by Wil Maurice
A Seeker is a Kender handler or a thief who "seeks" to have
the most unusual items that any Kenner has ever had. Instead of normal
Kender, who like whatever seems to be interesting, the Seeker is constantly
looking for the things that are completely unique and rare, and will not
stop until they have found them.
Tinkerer by Standback
Background: Tinkerers are kender who have developed a special interest
in mechanics, and have therefore been apprenticed to a gnome. These kender,
or at least those of them who managed to pay much attention, quickly began
building devices that A) worked better then the gnome's machines, and
B) were completed much quicker.
Trapspringers by Aragorn
Trapspringers are masters in the art of disarming traps. They usually
use somehow unusual ways to disarm them though, and most of these ways
are not the best around. Trapspingers are taught the art of disarming
traps by retired trapspringers at the Trapspringer Academy of Hylo.
Violator by Lord Jivven
The Violator is a server of justice for the kender. Little is known about
these kender, except of the kender. Many of the other races do not look
at kender as much more than pests so that when a grave injustice is done
to them the kender that cannot do right by himself brings their problem
to the Violator. It is then the Violators choice to take the quest and
how to avenge the wrong.
Wanderer Paladin
The Wanderer is a lonely Paladin who travels the land in search of evil.
They are often friends of the common man and are of all Paladins the least
arrogant and aloof. They can come from any background.
Wilder by Ryan Marsh
Being born or lost in the woods or jungles for an extended period
of time Wilder are people who learn to live in the woods and live off
the land. They adapt their basic instincts giving them agility and strength
in enclosed environments.
SAGA Roles
Changeling by Andrew Berrigan
Changelings are people who use their skills in sorcery and in mysticism
to transform themselves and their environment. They make natural spies
because of their amazing talents, and can be either formidable enemies
or powerful allies.
Kender Assassin by Brad Bowman
A kender assassin must be one of the afflicted kender from the Desolation
who has turned to darkness. Since their turn to darkness, these kender
have been selling their skills to whomever offers them a good price.
Spellweavers by Skip Furrfoot
Kender Spellweavers are just what the name implies, but what's this, a
kender with magic? If you can, I would suggest running for your life,
for the day that kender cast spells is the day when you know the whole
world's lost it.
Trickster by Andrew Berrigan
The trickster is a person who lives by his wits. Smooth-talking, quick-thinking
and flashy, the trickster uses weapons as a last resort, since his natural
talents usually allow him to get in and out of trouble without a fight.
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