Description: Being born or lost in the woods or jungles
for an extended period of time Wilder are people who learn to live in
the woods and live off the land. They adapt their basic instincts giving
them agility and strength in enclosed environments. Role: Either and outcast
of society or an uncivil brute. Nut are more known as somewhat normal
to friends and close enemies. Secondary Skills: Any Reasonable Weapon
Proficiencies: A Wilder must be proficient in hand to hand combat and
if wanting to clubs. A wilder must learn hand to hand seeing there is
little time to make blades in the woods and jungles but will obtain a
large chunk of wood to use a a club. Non weapon Proficiencies: Tracking,
Direction Sense, Survival, Hunting and tracking. Suggested Herbalist,
Running and Fishing
Special Benefits: Being in the woods or jungle a long time allows
the wilder to gain +1 strengths and +1 speed in any circumstance outside
a town or enclosed room. A wilder can survive on almost any land in by
hunting and foraging. He can almost sense anyone and can not be surprised
by an ambush if it is in a town. He or she will do anything they wish
as long as their morals allows them
Special Hindrances: A wilder prefers not to be around people
so he doesn't enter villages or towns unless he is forced to. He can become
restless in a town and can not sleep after a day or so in unless it is
on the street. Even on the street the Wilder can become restless and will
eventually become restless and prone to insane rages if kept over a long
period of time. If enclosed to long or held against his will the wilder
will become eventully become distant and not eat or sleep untill need
to but will try to escape every chance he can get.
Ethos: A wilder will remain netural or lawful in any aspect outside
of an enclosed are but will be chaotic inside anything short of a large
cave
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