Kender Cantripper Longgrass, where are you? You're supposed
to talk with me on the Kender magicians we found out about recently.
Sorry Malecus, I was downstairs getting
some snacks. You said it was going to take some time to tell the
others about all this and I was hungry.
Very well, but don't try talking with you mouth full. This is
a very fragile and temperamental piece of magic.
Bu' mwyh? (Spewing bits of food in all directions.
Swallowing) Oops. I mean 'but why?' What could happen if I do? It's
not doing anything, unless floating in the air counts as something.
Hey, who's that staring at us, and why is he pressing all those
buttons down there? What is all that stuff behind him? Why does
that candle have no flame, only a glowing ball, and what's in that
thing over there? It's got a peculiar green glow to it, and there's
all these globs just moving up and down, splitting and joining!
And . . .
If you must know, he thinks he is coming up with the words we're
saying right now. The buttons he is pressing acts like a very odd
type of gnomish-like writing machine. The object behind him is called
a 'Lava Lamp'. And the area this screen is connected to is volatile
when it comes in contact with foods, and especially with liquids.
Move that pitcher of Lemonade farther away, just in case.
Really? Lava? Connected? Volatile? Oh! Do
you mean 'the demiplane of information' you keep writing about in
your books and diary? Hey! If those buttons are like a gnomish invention,
why isn't it on fire yet?
My books? Diary? What have I told you about reading my special
books, Longgrass? And I don't have a diary; it is a journal of my
expeditions.
You told me I would get whisked away to
a small, circular, glowing, doorless, windowless, itemless, featureless
room and slowly go insane from the complete and utter boredom. But
you go away for so long sometimes, and I wonder if you've went somewhere
really, really interesting and forgot to take me along. Or that
you might be in trouble, and I might find a way to get to where
you are and help! Besides, your 'journal' keeps updating itself
on what you're doing and where you are. And those scrolls under
your bed get boring after a while.
What? I, I don't have any scrolls under my bed!
Sure you do! Here, I'll get some to show
you!
(Snapping fingers) Well if I did, then I don't anymore. Come back
here and sit down, and we can get back to the topic at hand.
'kay. But you did have scrolls under there.
Fine, whatever. Now, the race known as Kender has been widely
and thankfully known about Ansalon as a non-magical race. However,
the Dwarven race is also known for their lack of magical talent.
Both races are supposed to be this way because of their involvement
with the Graygem of Gargath. However, despite loud and often violent
protests, I have found evidence to the contrary on both races.
Really? Wow! How'd you find that out? Those
dwarves'd never let a human get away with knowledge like that! Did
you use that spell that makes me feel like they're all those bugs
running along my skin? Or that one that made me a Minotaur for a
week?
Teleport and Polymorph, yes. And if you'd have kept away from
that old magical tome, then that would never have happened, and
I'd have had gods-know what kind of spells.
I told you I was sorry about that. Besides,
it wasn't all that bad, except for when that female Minotaur got
a little 'smitten' with me, and when her boyfriend found out. That
was a little hectic. Especially when the spell wore off.
Please, don't remind me of any of that. It took me a month to
get the right spell from Wayreth to get our hair to grow back to
the right length, and even that didn't go right!
Yeah, but it was really neat having that
beard, even if only for a week! Besides, who knew that his axe could
turn into flames like that?
Yes; however, we must get back to the present issue. As I was
saying, there is a clan of Dwarves known as the Theiwar, who not
only practice magic, but embrace it. Such an occurrence leads logic
to state that Kender too, can wield magic. However, the lack of
concentration within the general Kender population excludes all
those except the most devote.
What do you mean 'lack of concentration',
I'm plenty concentrated!
Are not you the same person who took a week just to chop ONE log?
Yeah, but on the first day I saw a really
big snake, and I had to follow it! Then on the second day I saw
that elf with wings like an eagles'! And on the third day, the rainbow
gecko told me to fly away with him and the elk that whose face was
melting, and I cant remember anything of the next three days, so
. . .
Did you eat those mushrooms I took from Thorbardin to try and
recreate their 'unique beverages'?
Huh? Oh, you mean their Dwarven ale? Only
one! But they looked so big and tasty. Why?
No reason, just keep away from them from now on. Would you get
me some of those snacks I keep in the box that taste vaguely like
cheese?
Sure, I'll be back as soon as I can find
them. (Runs off)
(Malecus snaps his fingers, and a box appears in his hands. He
takes a handful of the snacks within) Mmmmm, cheesy. Now I can get
down to business. As I said, only those with great willpower can
utilize magic. However, a Kender is a Kender is a Kender, and they
still retain all their innate abilities to 'handle'. Their vitality
remains undiluted, unlike most practitioners of the Art, even after
learning to cast higher level spells. Before learning to cast real
spells, the Kender must first learn to cast cantrips. Due to the
sheer amount of cantrips they learn to cast, as well as the fact
that the cantrips remain separate from regular spells, unlike conventional
mages, I have termed this class of mages 'Cantrippers'. Like wizards,
they can only wear leather armor or lighter or be unable to cast
spells involving somatic gestures. They learn to use only ceremonial
weapons and their native 'weapons'; and it should be noted that
this extends to the usage of magical items as well. Ah well, time
to get Longgrass back to let him tell the rest. (Malecus snaps his
fingers, the box disappears)
(Longgrass soon comes running in) I've found
them Malc! They were right in front of my eyes all along, don't
know how I missed them!
Your timing is most fortunate; it's your turn to talk about the
spells the Cantripper can cast. I'll go get 'The Complete Collection
of Conjuration's and Cantrips' book, and I'll help you out.
Thanks! It's in my room, on my nightstand.
What is it doing there? I told you not to take my books out of
my room without telling me first.
Sorry, you were gone for about a month,
but I left you a note where it was, see? 'I took your book. I'll
give it back soon'
Very well. Your spelling is atrocious. Have you been practising
your lessons while I was gone?
Kinda, but every time I get started, I end
up making doodles all over the page. You should see the latest one
I did. Here, it's in my pouch, just wait a minute; I'll show you.
Nope, that's a deck of cards. It's a real neat one too. I took a
card, and it showed these flames on it and from the card itself,
this really big guy with all these horns appeared and asked about
how he had come there. So I told him I knew nothing, then he called
me a liar! I got so mad, I said a few things you said I shouldn't
mention to people like that, and he got all red in the face, and
said I would 'rue the day our paths met', or he wasn't a feared
member of this place he called Avernus, and then he disappeared
in a puff of smoke that smelled like he took a . . .
Avernus? Big? Horns? How big? Red in the face? I'll . . . make
sure that he didn't get the wrong idea about you. You just say what
the Cantripper can do, and I'll be back with my book in a short
while.
Thanks! *Ahem*. Well the Cantripper, who
did have a name of his own, despite what Malc seems to indicate,
which was Calis Shadowhider, said that first learned to cast these
really small, but really fun spells, he called cantrips, and they
did all sorts of neat things like cleaning a room, drying out clothes,
dusting, make plants grow faster, and wrap up stuff like herbs or
flour. He even said it could make people do things like blink, cough,
or giggle. He also told me that he recently learned to cast spells
like other magicians! He did all sorts of neat tricks like make
a very quiet dragon, and made himself look like a human for a while.
He also told me that every so often, his spells become really fun,
like when he tried to cast a spell that would tell him how many
goblins were in a group in the valley below, and a big bolt of lightning
came out of his fingers and zapped all the goblins! He was very
sorry, until he found out that they were going to ambush some Solamnic
Knights. They even politely thanked him, but wouldn't believe him
when he said that it was because of the spell he cast. Imagine that!
(Malecus once again enters the room) Which might be why Kender
mages haven't been heard of or studied before now.
Huh, why not?
Most other races get very nervous at the very thought of Kender
wielding magic. In their minds, even a magical display could be
written off as some odd event of nature or slight of hand. The effects
you mention seem to recall to me wild surges, the occasional effect
of using the more ancient and unrefined spells. Mages of Lunitari
are also known to wield such spells, which leads me to the belief
that it is she that bestows such, umm . . . 'blessings' upon Krynn's
children.
Hey! Why'd you pause for so long before
saying blessings? And you said it like it was a pile of . . .
I was merely trying to find the right word for the occasion. In
any event, the other races can take rest in the fact that such chosen
Kender are few, aren't affected by any of the phases of the moons
and must try exceptionally hard to reach the notices of dear Lunitari,
before learning a whit of magic. Longgrass watch that . . .
(K'wzpxt!)
I told you to move that pitcher of Lemonade, now look what you've
done to my sorceries.
And I told you I was sorry, I thought I
did move it. Well, at least you'll get the chance to perfect that
hair-growing spell for us, right?
Hopefully, yes. Most likely, I hope you like hairy eyelids, or
fingertips, or some such other thing akin to that. There, it's back
working again! Now, where were we?
You were just finishing up everything.
Yes, thank you. Now let's see. Hmmm. Wait a minute, I think I'm
done. Humph. Well how's about that? All that, done for naught. Oh
well, go take the snacks down and put them away; I'll join you in
a minute or so.
Sure thing, It'll only take a moment. (Longgrass
runs off)
Well that about sums it all up, here's a list of quantified components
for notes. It tells how the power goes up, as the Cantripper becomes
more experienced at wielding such magic. (Malicious slips a sheet
of paper into the bottom of the portal)
Are you coming Malc? It's almost dinner,
and I'm hungry.
Sure thing, I've found a nice little spell to summon a baking
elemental. Spaghetti for supper, then hot chocolate chip cookies
for dessert sound good for you?
Wow! Really? Sure! Can I watch? Hey, does
the elemental have horns like that guy I met with the cards? What
was his name? Oh yeah! Bel!
What? No, don't say that name aloud!
Why have I appeared in this infernal
hovel of a plane again? Where is my diminutive-minded tormentor?
Show yourself, damned one!
Bel? You summoned Bel, Warlord of Avernus? Second in power only
to Tiamat? Twice?
Well, I didn't mean to do it (crash from
downstairs) Hey! Don't wreak my stuff! (Runs downstairs)
Longgrass! Wait, no!
You? Your soul will feel the tortures
of ten thousand fiends, pointy-eared one! But first I shall punish
your body with my sword of . . . Hey! Where is my sword?
Oh, I'm sorry, is this yours, you must have
dropped it! You sure are lucky I found it for you. You know . .
.
I hate it when supper's late . . .
A Note on Cantrips
The list of Cantrips is as follows, and takes anywhere from five
to thirty seconds each. Complete information on cantrips can be
found in the 1st edition AD&D or in the end of the Wizard's spell
compendium series
Useful: Chill, Clean, Colour, Dampen, Dry, Dust, Exterminate,
Flavour, Freshen, Gather, Polish, Salt, Shine, Spice, Sprout, Stitch,
Sweeten, Tie, Warm, Wrap
Reversed: Curdle, Dirty, Dusty, Hairy, Knot, Ravel, Sour,
Spill, Tangle, Tarnish, Untie, Wilt
Legerdemain: Change, Distract, Hide, Palm, Present
Personal: Bee, Bluelight, Bug, Firefinger, Gnats, Mouse,
Smokepuff, Spider, Tweak, Unlock
Person-Affecting: Belch, Blink, Cough, Giggle, Nod, Scratch,
Sneeze, Twitch, Wink, Yawn
Haunting: Creak, Footfall, Groan, Moan, Rattle, Tap, Thump,
Whistle
- Learn & Cast Cantrips
- Learn & Cast Illusion/Phantasm, Wild Magic (Delayed)
- Kender native and wizard weapons allowed
- Magical item usage is as per Wizard and rogue
- Casts spells from the Illusion/Phantasm, Wild Magic, and Cantrip
(1st edition) schools
- Leather armor or lighter
- 3 weapon proficiencies, 3 nonweapon proficiencies
- THAC0 is as per Rogue
- Saving throws is as per Wizard
- Minimum Ability Requirements, Int 16, Wis 15, Dex 13
Level |
Experience |
Cantrips |
Spells |
Hit Dice (d6) |
0 |
|
|
|
|
1 |
- |
1 |
|
|
2 |
3,100 |
4 |
- |
2 |
3 |
6,200 |
6 |
- |
3 |
4 |
12,400 |
8 |
- |
4 |
5 |
31,000 |
10 |
- |
5 |
6 |
62,000 |
12 |
- |
6 |
7 |
124,000 |
13 |
1 |
7 |
8 |
232,500 |
14 |
2 |
8 |
9 |
434,000 |
14 |
2/1 |
9+1 |
10 |
899,000 |
15 |
3/2 |
9+2 |
11 |
1,364,000 |
15 |
4/2/1 |
9+3 |
12 |
1,829,000 |
16 |
4/2/2 |
9+4 |
13 |
2,294,000 |
16 |
4/3/2/1 |
9+5 |
14 |
2,759,000 |
17 |
4/3/3/2 |
9+6 |
15 |
3,224,000 |
17 |
4/3/3/2 |
9+7 |
16 |
3,689,000 |
18 |
4/4/3/2 |
9+8 |
17 |
4,154,000 |
18 |
4/4/4/3 |
9+9 |
18 |
4,619,000 |
19 |
4/4/4/4 |
9+10 |
19 |
5,084,000 |
19 |
5/5/5/4 |
9+11 |
20 |
5,549,000 |
20 |
5/5/5/4 |
9+12 |
21 |
6,014,000 |
20 |
5/5/5/5 |
9+13 |
22 |
6,479,000 |
21 |
5/5/5/5 |
9+14 |
23 |
6,944,000 |
21 |
5/5/5/5 |
9+15 |
24 |
7,409,000 |
22 |
5/5/5/5 |
9+16 |
25 |
7,874,000 |
22 |
5/5/5/5 |
9+17 |
|