Clerics of the Great Grandfather by Rick
Summon
Though kender are primarily found on Krynn, there are a few other worlds
where they have settled, having traveled there by finding a planar portal
or stowing away on a spelljamming ship. On one such world, the kender
have flourished mainly due to the influence of a god they call "the Great
Grandfather." Originally, the Great Grandfather was just a god of children;
however, he immediately adopted the kender as his chosen people due to
their childlike nature. With all the innocence of children, but with all
the power of adults, the Great Grandfather's clerics are charged with
improving the lives of children everywhere and defending their fellow
kender against aggression from bigger folk.
Priests of the Great Grandfather have the following abilities:
- They can use the spheres of All, Chaos, Charm, Creation, Healing,
Necromantic (minor), Protection, and Travelers.
- They can cast Illusion/Phantasm spells as if they were priest spells.
These spells are greatly favored for their value in deceiving enemies.
- They may use any weapon normally allowed to Handlers. They may not
wear any armor heavier than studded leather. They can turn undead as
standard clerics.
- Finally, they have the granted power to *change self* (as the spell)
at will. This is because the Great Grandfather realizes that many other
races distrust kender as "thieves" and don't take them seriously. With
this power, they can disguise themselves as local children and be totally
inconspicuous.
This specialty priest was created using the material in Player's Option:
Spells and Magic.
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