Kender Childhood
by Kipper Snifferdoo
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by Vallenie
Honeythorn |
From around the age of four to five most kender begin to thirst for something
that goes hand in hand with their later wanderlust craving, and that is a craving
for knowledge. The curiosity that was instilled in them when they were born
begins to grow along with the little kinderkin and they begin to ask "why".
Other races think this stage of life in a little ones life can be exasperating
and within a year children of other races do grow out of it. Kender as a rule,
do not. Some kender scholars even argue that this is also the most the most
dreaded moment of a kender parents life. It is important to note that kender
parents often do not give reasons to "why" this and "why" that, for it is the
continued growth of that very curiosity, the need to find out answers that are
not easily provided, that fuels the drive for wanderlust in the young kenderkins
life.
So kender attend "School". Although if you ask a kenderkin just where they
went to school, be prepared for a long answer. Kender do not attend school in
one location but many locations. The kender community assists in the raising
of kender children. When a child hears a tale of how their Uncle Slipknot managed
to write himself a pardon letter, thereby saving himself from execution from
an elven trial, they want to learn how to write. When the latest craze among
young teenage kender is learning how to taunt in minotaur, they learn how to
speak an additional language. When the find out they they might be able to cast
a spell if they only knew how to read they delve into that with a passion.
Among other things they role-play the adventure of their peers, by hiding
in the shadows of buildings, scaling the walls of imaginary keeps, and finding
"treasure". Kender are naturally quick handed and dexterous and learn over time
that getting caught can cause so many problems and hurt feelings between people
that it's always best to check things out as inconspicuously as possible. This
way when they return something there are no hard feelings. Over time this handling
of objects becomes second nature, (some will argue first nature even), and the
intent is never evil, but a product of their natural curiosity and should not
be mistaken as a sign of greed.
Occasionally small groups of young kender can be found being watched over
by older friends or relatives, so that the kender parents can take care of their
duties within the community. These care takers (sometimes referred to as "Kender
Wranglers") keep an eye on these younger kender that are usually between 3 and
7 years old. They are mostly there to help kender that have skinned a shin or
to hand out snacks or tell tales and suggest games, and also to teach morale
lessons, basically to keep the kenderkin preoccupied during the day. These houses
usually have fenced in yards where the kenderkin can roam, and many locks on
the front door (This of course is not for the security of the kender wrangler's
house, but more for the entertainment of the young kender that try to pick the
locks.
Older kender starting around 7 usually have free range of the city or village
of which they live in. Unlike human cities there are not many places a young
kender can go in a kender society and be accosted by strangers. So the freedom
afforded to a young kender is much more than other races. Which only serves
to reinforce their ideals of fearlessness and wandering.
It is around this time that a young kender will drift from one kender mentor
to another for the next couple years of their life. When they are not playing
with their friends they are learning a trade or skill from the adult kender
in the community. This is the beginning of their practical "Real Life" learning
experience. They become apprentices to older kender in the community and learn
to read and write if necessary, or how to hunt, fish, or farm. The training
the kender recieves during this period in life will reflect the skills that
he or she will have when they sets out for wanderlust. But do not be under the
impression that the kender are industrious in the the sense of humans or dwarves
may be. They try their best at the trade which they are being taught, but any
day they could be off following a butterfly trail and leave the work to their
older more (loosely termed) "serious minded" elders.
Once a Kenderkin starts to reach their teenage years they start to become
more involved with the life they will encounter during their wanderlust. These
kender will begin to shy away from the "duties and responsibilities"
they have created for themselves by assisting in adults in the community. and
seek out weapons masters and hunters, that can teach them how to live off the
land and wield a hoopak or whippik without harming themselves. Survival skills
are taught through forages out into the wild and wilderness games such as the
Graystone Scavenger Hunt or wild Goatsucker chases.
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