A huge, green, flaming giant of rock, an Infernal strikes terror into the hearts of all who see it!
An Infernal appears to be a golem, but it isn't! It is actually a very powerful outsider. An Infernal can only be summoned by a very skilled wizard.
Combat
An Infernal wades into combat with no hesitation. It uses its slams to devastating effect against any who dare oppose it.
Flame (Ex): An Infernals flame gives it the ability to deal 2d6 extra damage when attacking Immolation (Ex): The flame surrounding the Infernal deals 2d6 damage to any enemy within 5 ft per round
Society
Inferno: Lvl 9 wizard spell This spell calls an Infernal down from the sky as a flaming comet that does 2d8 points of damage (if indoors, the infernal appears in a burst of flame that deals the same amount of damage). The Infernal stays for 1d3 rounds per every two caster levels (maximum 6d3) Spell components: an emerald worth at least 10,000 GP
This creature has not yet been play tested.
This is not a kender type creature.
|