Blazing Hound by Zoz
Medium-size Magical Beast (Fire)
Hit Dice: 6d10+12 (45 hp)
Initiative: +2 (+2 Dex)
Speed: 50 ft.
AC: 17 (+2 Dex, +5 natural)
Attacks: Bite +8 melee
Damage: Bite 2d6+2d6fire+2
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Burn
Special Qualities: Damage reduction10/+2, fire subtype, scent, spell resistance25
Saves: Fort +7, Ref +7, Will +6
Abilities: Str 15, Dex 14, Con 15, Int 12, Wis 19, Cha 6
Skills: Hide +11, Intuit Direction +9, Listen +11, Move Silently +7, Spot +11
Feats: Alertness,Run,Spring Attack

Environment: Any mountains
Organization: Solitary, Pair, Family (2-5), Pack (5-20), Band (20-40), Clan (40-60), or Army (60+)
Challenge Rating: 5
Treasure: None
Alignment: Always chaotic evil
Advancement: 7-12 HD (Medium-size); 13-18 HD (Large)


These large creature look like flaming wolves with feindis eyes.

When not fighting these wolves like stalking food,mating or sleeping. This is the extent of there society, unless a mutual threat is clearly seen by many blazing hounds then they can form vast armies to kill the threat and each other later.

Combat
In combat blazing hounds hide untill they can sneak up on the opponent then they spring attack there meal. If they see they cannot win they simply retreat.

Magical beasts have darkvision with a range of 60 feet and low-light vision.

Burn (Su): When a creature is biten by a blazing hound it takes 2d6 points of fire damage from the inner fires of the blazing hound.

Damage Reduction (Su): 10/+2

Spell Resistance (Ex): 25

Society
Unless a mutual threat is seen by many blazing hounds they do not function together unless to breed.

This creature has been play tested.
This is not a kender type creature.

 



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