Kabandha by Doug Warren
Medium-size Aberration (Earth)
Hit Dice: 3d8+9 (26 hp)
Initiative: +3 (+3 Dex)
Speed: 40 ft.
AC: 16 (+3 Dex, +3 natural)
Attacks: 2 claw +4 melee, bite +2 melee
Damage: Claw 1d8+2, bite 2d4+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Breath weapon, swallow whole
Special Qualities: Damage Reduction (5/1), Spell Resistance (1st lvl), Sunlight Vulnerability|Ex
Saves: Fort +4, Ref +4, Will +1
Abilities: Str 15, Dex 17, Con 17, Int 6, Wis 6, Cha 4
Skills: Hide +9, Jump +8, Move Silently +7

Environment: Any land,underground
Organization: Solitary, Pair, Brood (2-5), Swarm (5-20), Mob (20-40), or Horde (40-60)
Challenge Rating: 3
Treasure: None
Alignment: Usually chaotic neutral
Advancement: 4-6 HD (Medium-size); 7-9 HD (Large)

Kabandha resemble burly apes with no head. Their faces are set in the center of their torso.

Kabandha resemble burly apes with no head. Their faces are set in the center of their torso. Inhabitants of the underdark, they hunt using their acute hearing. As a result, they are very difficult to surprise. They suffer from sensitivity to sunlight (-2 on all checks, to hit).

Not very intelligent, Kabandha rely on their ferocity and numbers while hunting. Their only strategy is to swarm over an opponent and tear them to pieces. They will attempt to grapple a small opponent it their bite is successful, stuffing them in its huge mouth. If swallowed, the victim take and additional 2d4 of damage per round. Because the Kabandha's digestive track is small, a swallowed opponent only need pry the creature’s jaws open to escape (DC 15). Once every three round the Kabandha can expel a blast of its fetid breath. Anyone in direct melee with the beast must make a successful fortitude save (DC 18) or be stunned for 1 round.

Aberrations have darkvision with a range of 60 feet.

The culture and society of the Kabandha is very similar to that of cavemen. Leadership of the tribe usually falls to the most vicious hunter. Kabandha show no mercy and attack anything not of their own race. The drow have learned to avoid their tribes as danger zones. While some Drow have tried to exterminate the Kabandha, most see them as not worth the effort.

This creature has not yet been play tested.
This is not a kender type creature.


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