Bog Giant by David Graf
Large Giant
Hit Dice: 15d8+30 (97 hp)
Initiative: -1 (-1 Dex)
Speed: 40 ft.
AC: 17 (-1 size, -1 Dex, +9 natural)
Attacks: Greatclub +11 melee, slam +6 melee
Damage: Greatclub 2d6+5, slam 1d4+2
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Poison
Special Qualities: Camoflage, regeneration, sunlight vulnerability
Saves: Fort +7, Ref +8, Will +10
Abilities: Str 21, Dex 9, Con 15, Int 9, Wis 12, Cha 11
Skills: Climb +8, Intimidate +6, Swim +10, Wilderness Lore +5
Feats: Armor (Light),Cleave,Power Attack,Track

Environment: Any marsh
Organization: Solitary, Pair, Gang (2-5), or Gang (60+)
Challenge Rating: 10
Treasure: Standard
Alignment: Always neutral evil
Advancement: 16-30 HD (Large); 31-45 HD (Huge)

Bog giants are the bane of any civilization that thrives near a swamp, moor, or marsh. They are difficult to kill, hard to see in their home terrain, and deal great amounts of damage in melee combat. They are more sickly than trolls in appearance and slightly stronger than an average ogre.

Bog giants are tall, willowy, black and gray skinned giants that live in the deepest waters of any swamp. Unlike trolls, they do not venture out during the daytime to hunt for food; they actually assume the form of a stone statue upon contact with sunlight.

Bog giants collect many different treasures and wha they have depends on the surrounding villages and fauna.

Bog giants like to lay in wait beneath the surface of a swampy bog (hence their name) and attack with surprise from below, dragging their victims under where they are drowned and later consumed.

Giants have darkvision with a range of 60 feet. Giants are proficient with all simple weapons.


This creature has not yet been play tested.
This is not a kender type creature.


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