Klavier by Josh Nadeau
Large Construct
Hit Dice: 2d10 (11 hp)
Initiative: +1 (+1 Dex)
Speed: 40 ft. (can't run)
AC: 11 (-1 size, +1 Dex, +1 natural)
Attacks: Slam +4 melee
Damage: Slam 2d4+4
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Music, trample
Special Qualities: Camoflage, construct, damage reduction 10/Bludgeoning
Saves: Fort 0, Ref +1, Will +1
Abilities: Str 19, Dex 13, Con -, Int -, Wis 12, Cha 8

Environment: Any land
Organization: Solitary
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 3-4 HD (Large); 5-6 HD (Huge)

Klavier is the German word for Piano.This construct is treated as an animated object.

This construct looks like a normal piano,except the keys are yellowish-white and the strings are untuned. When not fighting,the Klavier remains dorment.You can not tell a normal piano from a Klavier when it is resting.It is mostly found in old castles and haunted palaces.

Trample: The Klavier can trample creatures of Small size or smaller,dealing 1d6+3 points of damage. Music: The Klavier can play a haunting melody,which causes creatures who fail a Will save (DC 14) to run in fear for 1d4+1 rounds.

Constructs are immune to mind influencing effects and to poison, sleep, paralysis, stunning, disease, death effects, and necromatic effects. They are not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. They are immune to anything that requires a Fortitude save (unless it also workd on objects). They are not at risk from death from massive damage, but when they are reduced to 0 hit points they are destroyed. Constructs can not be raised or ressurected. Constructs have darkvision with a range of 60 feet.

The Klavier prefers to sleep,usually in a quiet room with other,non-animated,instruments.The Klavier is a solitary creature.

This creature has not yet been play tested.
This is not a kender type creature.


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