3E Gnome Stats
Gnomes "Tinker" Class by Dwayne Carnachan
Other races sometimes see the gnomes as single-minded or laughable;
gnomes see others as unable to focus, hopelessly stuck on magic, and unable
to keep up with the quick pace of a gnomish mind. Gnomes' dwell in isolated
pockets throughout Ansalon, so far removed from human traffic that they
are often placed with pixies and sprites as semi-magical myths. Gnomes
enjoy and support this misconception.
A list of special feats just for gnomes to make them a little more
useful and fun to play. These 3rd Edition Feats are crafted just for gnomes.
Gnomish Inventions (B.O.IN.G) by
Now you can experience the joy of creating your own gnomish invention
and sharing it with others. With the help of Standback, my gnomish companion,
I have created "B.O.IN.G.". That's the Big Online INvention Generator.
Which is a quick 5 step process to creating your own Gnomish Invention
using James O'Rances converted 3E Rules, (See Below).
Invention Rules by James O'Rance
Gnomish inventions are a form of fantasy technology, as opposed to
the advanced technology found in Chapter 6 of the Dungeons & Dragons Dungeon
Master's Guide. The inventions of tinker gnomes are a mixture of basic
scientific principles, fantastic Renaissance devices reminiscent of Leonardo
DaVinci, and mad creative genius. Gnomish inventions are almost exclusively
driven by basic mechanical devices: gears, windmills, waterwheels, pulleys,
and screws. Gnomes have done elementary work in chemical combustion (usually
with explosive results) and can generate electrical charges of great power,
but find little purpose in it. Clockwork mechanisms are a relatively modern
development of gnomish technology. Only in Taladas is steam power used
to any great degree.
When a gnome sets out to design some mechanism, it’s a good bet that the
invention will be at least 30 times larger than necessary, will make ten
times as much noise as acceptable, and will have many totally redundant
features (if it works at all). Only those gnomes considered "mad" by their
kin are able to create devices with any degree of elegance and efficiency.