Kender Pouch Grab Rules
Many people wonder just how a kender uses their pouches.
It takes extra time for a DM to deal with them so most DM's are just
annoyed at having to deal with it at all. But if you can find a good
DM that is "kender-freindly" you can usually get him or her
to follow the rules for switching out your pouch items every now and
then and it makes the game a little more interesting or exciting. For more information on handling you can read this article on How to Handle Handling. Here
are the general rules:
3E
Kender looking for a particular item that is located within their pouches must take a full action of searching in order find what they are looking for. The Pouch Grab table above is for determining a pouch grab as a free action. So when a kender declares she's making a pouch grab she must state whether it's a full action pouch grab or a free action pouch grab. If it's a full action she can retrieve a specific item, if it's a free action you just roll and see what comes out.
AD&D
A Kender may reach into a pouch, pull something out, and use it in the
same round, but this item is randomly determined by a roll, or by the
DM. If a kender is looking for a specific item it takes up to 1d4 rounds
of searching before it is found and then it may be used in the following
round. The DM and the player must determine a set number of items that
the kender can carry. Then, when a kender picks up a new item, you must
randomly replace one object from the list with the recently acquired item.
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