SPECIAL
ABILITIES |
NON-WEAPON
PROFICENCIES |
LANGUAGES |
SAVING
THROWS |
+2
attk and dmg w/ hoopak |
|
Common |
* |
Poison/Paralyzation |
|
* |
Rod/Staff/Wand |
|
|
Petrify/Polymorph |
|
|
Dragon
Breath |
|
* |
Spells |
|
|
infravision
out to 30' |
|
Kenderspeak |
-4
to surprise when alone |
|
|
-2
to surprise when opening a door |
|
|
+1
to attack with thrown weapons |
|
|
Taunt
- intelligent creature must make a save vs. spell (+wisdom). If
it fails it attack the kender wildly for 1-10 rounds with a -2 to
hit and a +2 to A.C. |
|
WEAPON
PROFICENCIES |
HANDLING
SKILLS |
|
|
Pick
Pockets |
|
Open
Locks |
|
Find/Remove
Traps |
|
Move
Silently |
|
Hide
in Shadows |
|
Detect
Noise |
|
Climb
Walls |
|
Read
Languages |
|
|
|
|
|
|
Fearlessness
- Immunity to all natural and magical fear |
|
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