Snikerdoo by
steelepaw
Small Fey
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Hit Dice: 10d6+10 (45 hp) |
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Initiative: +8 (+4 Dex, +4 Improved Initiative) |
Speed: 60 ft.,fly 80 ft.,(good) |
AC: 16 (+1 size, +4 Dex, +1 natural) |
Attacks: Staff +6 melee, wand +1 melee |
Damage: Staff varies, wand varies |
Face/Reach: 5 ft. by 5 ft./5 ft. |
Special Attacks: Spells, summon monsters intangibility 5xday |
Special Qualities: Protective aura, resistance to energy, spell resistance |
Saves: Fort +4, Ref +11, Will +11 |
Abilities: Str 10, Dex 19, Con 12, Int 18, Wis 15, Cha 14 |
Skills: Decipher Script +10, Escape Artist +9, Knowledge +19, Listen +9, Read Lips +9, Spellcraft +24, Use Magic Device +12 |
Feats: Alertness,Dodge,Improved Initiative,Iron Will,Spell Focus,Spell Mastery |
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Environment: Any land |
Organization: Solitary, Pair, or Family (2-5) |
Challenge Rating: 1/2 |
Treasure: None |
Alignment: Always chaotic good |
Advancement: 11-20 HD (Small); 21-30 HD (Medium-size) |
Snikerdoo's have been called kender with magic. Not true, however. They are kender-like but are much more serious minded. They know that their magic is deadly. But they like to joke. They have the look of little wizend old people
Snikerdoos are vegitarians. When they are not fighting they are playing pranks and tricks on passer bys. Snikerdoo's live in one tree all their life. They are not afflicted with wanderlust, but when a male Snikerdoo comes of age he wanders until he finds his mate. This may be a form of wanderlust but it is focused.
Combat
Snikerdoo's prefer not to fight, but they have many spells at their disposal. They use them mostly for tricks and traps. They do not attack fiercly and try to hurt people unless they are truly evil.
Snikerdoos have low-light vision, infravision, and can see invisible creatures. They have access to spells as a 10 level wizards. As people travel under their tree the Snikerdoo will cast 'know alingment' and according to the trespassers alignment they will either play pranks and tricks or attempt drive the evil away.
Society
You will encounter Snikerdoo's in groups of families or wandering males.
This creature has not yet been play tested.
This is a kender type creature.
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