Battlebot by William M. Vetor
Medium Construct
Hit Dice: 1d10+20 (25 hp)
Initiative: +2 (+2 Dex)
Speed: 30 ft. (6 squares) (can't run)
Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple: 0/0
Attack: Plasma rifle +1 melee (2d8 +0)
Full Attack: Plasma rifle +1 melee (2d8 +0) or slam +0 melee (1d4 ++0)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Construct traits, darkvision 60ft., low-light vision
Saves: Fort +0, Ref +2, Will +0
Abilities: Str 11, Dex 15, Con -, Int -, Wis 10, Cha 10
Feats: Weapon Focus(Plasma rifle)

Environment: Any land
Organization: Solitary, Company (2-5), Squad (5-20), Battalion (40-60), or Army (60+)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 2 HD (Medium); 3 HD (Large)
Level Adjustment: -

The Battlebot is humanoid in shape, standing almost 7' tall. Two long legs and arms, with over-sized hands and feet, are attached to a vaguely triangular torso. It has no head to speak of, only a small clear dome that sits on the shoulder area.

The Battlebot is generally fashioned from scrap metal and salvaged electrical parts. Often times, human skeletons are reconstructed and metal parts are attached to the bony areas, and electrical and mechanical parts fill in the gaps. Servo-motors and gears move the joints. The small dome that is fitted on the shoulder area generally houses the single chemical energy cell that it takes to power the Battlebot's mechanisms. This area also houses the frequency transmitter that allows the robots to communicate with each other. Battlebots can be found in the service of any androids or humanoids. It is also rumored that certain robotic-ran installations are manufacturing the battlebots themselves, and are preparing for a massive humanoid

A Battlebot's primary attack is its plasma rifle. This weapon looks a little like a modern day M16, but has a shorter stock and a longer, thicker barrel. The ammo is provided by a chemical cell magazine that allows 30

A construct possesses the following traits (unless otherwise noted in a creature's entry).

  • No Constitution score.
  • Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
  • Immunity to poison, sleep effects, paralysis, stunning, disease , death effects, and necromancy effects.
  • Cannot heal damage on their own, but often can be repaired by exposing them to a certain kind of effect (see the creature's description for details) or through the use of the Craft Construct feat. A construct with the fast healing special quality still benefits from that quality.
  • Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.
  • Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
  • Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
  • Since it was never alive, a construct cannot be raised or resurrected.
  • Constructs do not eat, sleep, or breathe.

    The Battlebot is an expendable infantry robot. It is programmed to overwhelm and destroy its opponents. They are typically used as the advance force of a larger incursion, and may be used as enforcers of android and humanoid masters.

    This creature has not yet been play tested.
    This is not a kender type creature.


  • Wander Home