Chaos Golem by Ogre_Bane
Large Outsider (Chaotic, Evil, Extraplanar)
Hit Dice: 12d8+36 (90 hp)
Initiative: +3 (-1 Dex, +4 Improved Initiative)
Speed: 40 ft.
AC: 23 (-1 size, -1 Dex, +15 natural)
Attacks: 2 slam +18 melee
Damage: Slam 2d8+7 and 1d8 fire damage
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Breath weapon, spell-like abilities
Special Qualities: Damage reduction 15/lawful or good, immunities, creature of Chaos, resistance to energy, spell resistance 20, immolation
Saves: Fort +11, Ref +7, Will +7
Abilities: Str 25, Dex 9, Con 17, Int 4, Wis 8, Cha 12
Skills: Concentration +13, Hide +9, Intimidate +11, Intuit Direction +5, Jump +17, Listen +9, Move Silently +9, Search +7, Spellcraft +7, Spot +9
Feats: Cleave, Great Cleave, Improved Initiative, Power Attack

Environment: Any land,underground
Organization: Solitary
Challenge Rating: 13
Treasure: None
Alignment: Always chaotic evil
Advancement: 13-24 HD (Large); 25-36 HD (Huge)


Large fighters of the Legions of Chaos that serve as shock troops.

3.5 ready!

This monster resembles a huge stone golem, completely made of molten magma. The lava constantly shifts on its body, and it drips the molten rock on the ground below it. Its arms are long and powerful, looking as though they could pass straight through stone. The only feature on its face are its eyes, looking like hot embers of anger and cruelty.

Although not really a golem, the chaos golem is a force to be reckoned with. Large, chaotic, and immensely powerful, chaos golems find very few creatures that can stand in direct combat with them.

Chaos golems look like large stone golems, with huge trunk-like arms extending from a broad base that serves as a torso. They are made from complete magma, like the fire dragons that also serve Chaos. There bodies seem to be constantly shifting, as the molten lava that serves as their skin constantly drips and reforms around them. They have no mouths, and therefore cannot speak. Their eyes glow like hot embers from a old fire, filled with complete and total hate for all existing life.

Chaos golems can not speak, but they can understand any language spoken.

Combat
Chaos golems enter melee combat with open glee, using their spell-like abilities to soften up stronger opponents. They have little fear of spell casters since most spells with not effect them. They attack spell casters last, instead focusing on melee fighters that can do more damage. The chaos golem's attacks, whether with natural or weapons, are treated as evil and chaotic for the purposes of overcoming damage reduction.

Breath Weapon (Su): Once per day, a chaos golem can spew forth a cone of noxious, sulfurous gas that is super heated, much like the breath weapon of fire dragons. This gas does 6d6 points of fire damage. The cone extends out to 30 feet. A reflex save (DC 19) is allowed for half damage. This save is Constitution based.

Immolation (Su): Since the chaos golem is completely made of magma, it radiates immense heat. All within 10 feet of the chaos golem take 1d6 points of fire damage per round they remain close enough to the chaos golem. This ability also adds fire damage to the slam attacks of a chaos golem. Any nonmagical weapon striking the chaos golem must make a fortitude save (DC 14) or be melted and rendered useless. Magical weapons must also make a saving throw, but receive a +2 bonus for each "plus" they have. For example, a +1 keen longsword would receive a +4 bonus to the saving throw since it has two "pluses," one for the keen ability and one for the +1 enchantment ability. However, since the chaos golem is made of molten rock, it suffers no damage from fire based attacks, whether magical or mundane. It takes double damage from cold based attacks unless a saving throw nullifies or halves the damage.

Creature of Chaos (Ex): The chaos golem is completely made from the very substance of Chaos. Only magical attacks, magical weapons with a +1 or greater enchantment or holy weapons will harm them. A person using a holy enchanted weapon automatically deals double damage to the chaos golem (no save).

Spells (Sp): At will-detect law, detect magic. 3/day-slow (DC 14). These spells are cast as if the chaos golem was a 12th level sorcerer.

Immunities (Ex): The chaos golem is immune to all mind effecting spells and abilities. It is also immune to all fire based attacks, as well as lightning based attacks.

Resistance to Energy (Ex): The chaos golem has sonic resistance 10 from its super dense skin.

Society
Chaos golems serve as shock troops of the Legions of Chaos, attacking their enemies fast and then retreating to allow the rest of the forces to clean up. Chaos golems also serve as protectors of important areas and important pawns of Chaos.

This creature has not yet been play tested.
This is not a kender type creature.

 



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