Fallen One by pain dragon
Medium-size Undead
Hit Dice: 3d12 (19 hp)
Initiative: +1 (+1 Dex)
Speed: 20 ft.
AC: 15 (+1 Dex, +4 natural)
Attacks: 3 claw 0 melee
Damage: Claw 1d8-1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Damage reduction, regeneration
Saves: Fort +1, Ref +2, Will +2
Abilities: Str 8, Dex 12, Con 0, Int 4, Wis 8, Cha 4

Environment: Any land
Organization: Solitary, Mob (20-40), Horde (40-60), or Army (60+)
Challenge Rating: 3
Treasure: None
Alignment: Usually neutral evil
Advancement: 4-6 HD (Medium-size); 7-9 HD (Large)


A former human fighter, Fallen Ones are created in a frightening ritual by evil barbarians who want a large, powerful force in a hurry.

Fallen Ones have a third arm growing out of the front of the chest. They do not eat, do not sleep. They are found with evil barbarians who are being hunted down by their own clan. They wear whatever clothes the body has. Their eyes glow red, and their bones (if visible) have a bluish cast to them.,Fallen Ones have a third arm growing out of the front of the chest. They do not eat, do not sleep. They are found with evil barbarians who are being hunted down by their own clan. They wear whatever clothes the body has. Their eyes glow red, and their bones (if visible) have a bluish cast to them.

Combat
Fallen Ones have no organized fighting tactics. They retain some intelligence, but their hatred at being denied their rest results in their going into a berserker state once engaged in combat. They charge into their foes, slashing mercilessly at any who stand in their way. Their eyes glow more brightly in battle, and all who face more twenty of these creatures are affected with a great fear. Their undead status has given them a shield to protect them from ordinary weapons.

Undead are immune to mind influencing effects and to poison, sleep, paralysis, stunning, disease, death effects, and necromatic effects. They are ignore mind influencing effects. They are not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. They are immune to anything that requires a Fortitude save (unless it also workd on objects). Undead Spellcasters use their Charisma for Concentration checks. They are not at risk from death from massive damage, but when they are reduced to 0 hit points they are destroyed. Most undead have darkvision with a range of 60 feet. Undead can not be raised.


Damage Reduction (Su)15/+1
Regeneration (Ex)10 hp/round except for holy weapons and holy water.

Society

This creature has not yet been play tested.
This is not a kender type creature.

 



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