Part-Elemental (Fire) by Sullivan Z
Medium-size Humanoid (Fire)
Hit Dice: 1d6+2 (11 hp)
Initiative: +2 (+2 Dex)
Speed: 30 ft.
AC: 14 (+2 Dex, +2 natural)
Attacks: 4 slam +2 melee, Dagger +1 melee
Damage: Slam 1d4+1, Dagger 1d4+0
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Breath weapon
Special Qualities: Alternate form, fast healing, immunities, plane shift
Saves: Fort +1, Ref +5, Will 0
Abilities: Str 10, Dex 10, Con 13, Int 10, Wis 11, Cha 11
Skills: Alchemy +2, Bluff +2, Concentration +2, Sense Motive +1, Use Magic Device +1
Feats: Pyro

Environment: Any land
Organization: Solitary
Challenge Rating: 3
Treasure: Standard
Alignment: Any
Advancement: 3-4 HD (Medium-size); 5-6 HD (Large)


A creature created when an elemental takes a humanoid form, and then, for whatever reason, has a child in that form. (EX. a fire elemental is polymormphed by a wizard for employment in an army. When the wizard dies, their is no one to un-polymorph the elemental, so it starts a twisted existance on the Material Plane.)

The Part-Elemental(Fire) looks like a normal humanoid of the humanoid parents type. He/She act normal, if raised by the human/elf/dwarf/halfling parent, but attitudes can have a wide change if they realize their heritage in a violent way, or if the elemental parent raises them to think that humans/elves/dwarves/halflings are evil. You can find them anywhere you could humans/elves/dwarves/halflings, but normaly in warm places. They are exceedingly rare.

Combat
Those who realize their nature can be difficult combat opponents. They enjoy (against smaller numbers) to transform into an elemental and slam into foes. For those without knowledge of their true race, they fight as one of their race and class normally would.

Part-Elementals are immune to to poison, sleep, paralysis, stunning. They have darkvision with a range of 60 feet. Part-Elementals can not be raised or ressurected but can come back with a wish or miracle spell.


Breath Weapon (Su) Fire with a range of 10ft. No magical properties. Once per day.
Alternate Form (Su)A Part-Elemental (Fire)can transform into an fire elemental of the characters size. This lasts for 20+CON Modifier minutes.
Fast Healing (Ex) A Part-Elemental (Fire) heals if in an environment over 95 degrees Fahrenheit.
Immunities (Ex) Fire subtype: Fire immunity. Double damage from cold except when a saving throw is allowed. In this case, the Part-Elemental(Fire) takes half damage on a sucess and double damage on a failure.
Plane Shift (Su) Can shift to Elemental Plane of Fire once per month. Has no control of where (s)he appears.

Society
Most Part-Elementals rarely even realize their abilities. Because of this, most think they are 100% human/elf/dwarf/halfling 'til the day they die. All those with true seeing appear to see a humanoid of the appropriate type, wavering in and out of existance. When the humanoid is gone, an elemental of the appropriate type is there, if only for a split second.

This creature has been play tested.
This is not a kender type creature.

 



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