Dracmar by Zorn
Medium-size Magical Beast
Hit Dice: 6d10+18 (51 hp)
Initiative: +3 (+3 Dex)
Speed: 35 ft.
AC: 19 (+3 Dex, +6 natural)
Attacks: Long Sword +10 melee, Short Sword +5 melee
Damage: Long Sword 1d10+4, Short Sword 1d6+2
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Caused by touch, fear
Special Qualities: Fast healing, regenerates every 5 rds
Saves: Fort +8, Ref +8, Will +6
Abilities: Str 19, Dex 17, Con 16, Int 17, Wis 18, Cha 15
Skills: Bluff +7, Concentration +13, Intimidate +7, Read Lips +12, Spellcraft +13
Feats: Ambidexterity, Blind Fighting, Silent Spell, Spell Mastery, Two-Weapon Fighting

Environment: Any land
Organization: Solitary
Challenge Rating: 5
Treasure: Standard
Alignment: Always chaotic evil
Advancement: 7-12 HD (Medium-size); 13-18 HD (Large)


Dracmar is a Cambion semi-demon. The offspring of a Drow elf and the demon lord Baphomet. He is the first Cambion of his kind since all other Cambions are spawns of a human/demon combination.

Running into one is very rare, but once they appear, they are determined to create chaos and he feeds on the anger and fear of those who he encounters. Like the drow, his every thought is to destroy the life of the uplanders. He is able to change his shape (polymorph self) to match those around him so he may gain their trust and then use what he knows to destroy his victim. So far Dracmar is the only know Cambion/drow offspring. Dracmar can use magic-user spells up to the 6th level and clerical spells to the 5th level.

Combat
Dracmar carries a black, long sword and a black, short sword. He usually fights with both weapons. Being ambidextrous, he is equally as dangerous with either weapon. He tends to let the fear of seeing him turn from his friendly form to a demon form take hold of his opponent before striking.

Dracmar has darkvision with a range of 60 feet and low-light vision.


Fear (Su)
regenerates every 5 rds (Ex)

Society
Dracmar can be very friendly when he feels like it, but usually only long enough to gain his victims trust. He tends to treat the women folk kinder, for he is always looking for a mate to help create the altimate army of his offspring.

LEVEL/X.P. VALUE: VII/1200+10hp

This creature has not yet been play tested.
This is not a kender type creature.

 



Wander Home