Chaos Knight by Ogre_Bane
Medium-size Outsider (Chaotic, Evil, Extraplanar)
Hit Dice: 6d8+12 (39 hp)
Initiative: +5 (+1 Dex, +4 Improved Initiative)
Speed: 30 ft.
AC: 20 (+9 Full Plate +1, +1 Dex)
Attacks: Chaotic Bastard Sword +10 melee
Damage: Chaotic Bastard Sword 1d10+4 (+2d6 vs lawful aligned)
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Spells
Special Qualities: Spell resistance 10, Law vulnerability, Damage reduction 10/law
Saves: Fort +7, Ref +6, Will +7
Abilities: Str 18, Dex 12, Con 14, Int 11, Wis 14, Cha 11
Skills: Climb +13, Disguise +3, Knowledge +9, Listen +11, Spellcraft +9, Spot +11
Feats: Cleave,Improved Initiative,Power Attack

Environment: Any land,underground
Organization: Solitary, Pair, Company (2-5), Squad (5-20), Platoon (20-40), Horde (40-60), or Army (60+)
Challenge Rating: 4
Treasure: None
Alignment: Always chaotic evil
Advancement: 7-12 HD (Medium-size); 13-18 HD (Large)


The foot soldiers of the Legion of Chaos.

3.5 ready!

This creature resembles a tall man dressed in magical full plate armor. However, underneath the helmet no eyes can be seen. Instead, all that stares back at you is an endless void of nothingness, a sea of stars inside the helmet.

Chaos Knights are the main line in the armies of Chaos. They seek out all lawful things and destroy them, believing that order brings death. They look like large, muscular men adorned in brilliantly shinning full plate armor. No skin is shown, only the gleaming steel of their armor. They keep full helmets that show only the blackness of chaos in their depths. As weapons, the carry bastard swords that are enchanted with the very power of chaos.

Chaos Knights are powerful fighters, and are not to be taken lightly. They are often commanded by Dread Servants or other commanders in the Legion of Chaos.

Chaos Knights speak only Abyssal, although they can understand any spoken language. Their voices are deep and powerful, with a soft hiss.

Combat
Chaos Knights live for battle. They will always seek out lawfully aligned enemies first, and then destroy what ever remains. They fight furiously, never retreating from battle unless commanded to do so. Their attacks, natural and weapons, are treated as evil and chaotic for the purposes of overcoming damage reduction.

Spells (Sp): At will- Detect Chaos, Detect Law, Detect Magic. 1/day- Bane (DC 12), Smite Law (this is exactly like the spell Smite except it only works on Lawful aligned creatures). These spells are cast as a 6th level sorcerer.

Spell Resistance (Ex): Due to the chaotic natures of Chaos Knights, the have spell resistance 10.

Law Vulnerability (Ex): Since Chaos Knights are only composed of the essence of Chaos himself, Lawfully aligned creatures always do maximum damage on attack damage. This includes spell attacks. However, if a saving thorw is allowed to negate or half the damage, it is done so.

Society
Chaos Knights have no society. They are created only to serve their masters, nothing else. There is a rumor of a spell that has the ability to summon a Chaos Knight, but if there is one, it has been lost to the ages.

This creature has not yet been play tested.
This is not a kender type creature.

 



Wander Home