Balrog by Ben
Huge Elemental (Fire)
Hit Dice: 40d8+360 (540 hp)
Initiative: +0
Speed: 60 ft.
AC: 31 (-4 size, +25 natural)
Attacks: 2 claws +38 melee, or Huge Flaming Sword +33 melee and Huge Flaming Whip +33 melee
Damage: Claw 3d6+12, Huge Flaming Sword 5d10+6, Huge Flaming Whip 1d8+6
Face/Reach: 20 ft. by 20 ft.
Special Attacks: flame, frightful presence, improved grab
Special Qualities: fire subtype, spell resistance, sunlight vulnerability
Saves: Fort +24, Ref +22, Will +15
Abilities: Str 35, Dex 11, Con 28, Int 8, Wis 14, Cha 7
Skills: Balance +20, Intimidate +22, Spot +22
Feats: Ambidexterity,Great Cleave,Great Fortitude,Power Attack

Environment: Any underground
Organization: Solitary
Challenge Rating: 18
Treasure: None
Alignment: Always chaotic evil
Advancement: 41-80 HD (Gargantuan); 81-120 HD (Colossal)

A gigantic flaming demon with a large flaming sword (yes, this is the balrog from The Lord Of The Rings)

The Balrog will be familiar to anyone who has either watched the movie The Lord of The Rings, or read the book. For those who have not, the Balrog is a huge demon from the lower realms. It has wings, but for some strange reason, it seems not to use them.

A Balrog usually wades straight into combat swinging its Flaming Sword, not caring who it strikes. For this reason, everything usually stays well out of its way.

Elementals are immune to to poison, sleep, paralysis, stunning. Elementals are not subject to flanking or criticals hits. They have darkvision with a range of 60 feet. Elementals can not be raised or ressurected but can come back with a wish or miracle spell.

Flame (Ex): the Balrog's attacks do 1d6 extra fire damage
Frightful Presence (Ex): all who see the balrog must make a will save (DC 30), or flee in terror for 2d6+2 rounds
Improved Grab (Ex): the Balrog must hit with its Huge Flaming Whip to use this attack. If it hits, it may drag its target 40 ft (toward the balrog)
Fire Subtype (Ex): no damage from Fire, double damage from cold except on a succesful save
Spell Resistance (Ex): SR 40
Sunlight Vulnerability (Ex): if the Balrog is exposed to real sunlight (not just a daylight spell), it instantly disintegrates (no save)


This creature has not yet been play tested.
This is not a kender type creature.


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