Fyeros by David Cortez
Huge Elemental (Fire)
Hit Dice: 6d8+30 (57 hp)
Initiative: +2 (+2 Dex)
Speed: 30 ft.,fly 120 ft.,(good)
AC: 28 (-2 size, +2 Dex, +18 natural)
Attacks: Burn +12 melee, claw +8 melee, tail +8 melee, scorch +8 melee, incinerate +8 melee
Damage: Burn 6d4+10, claw 2d4+5, tail 3d4+5, scorch 8d4+5, incinerate 10d4+5
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Armor damage, breath weapon, energy drain, eye rays, fear, frightful presence, ray
Special Qualities: Alternate form, find target, resistance to energy
Saves: Fort +7, Ref +9, Will +7
Abilities: Str 30, Dex 15, Con 21, Int 19, Wis 20, Cha 10
Skills: Disguise +5, Escape Artist +12, Hide +9, Intimidate +10, Move Silently +12
Feats: Alertness,Dodge,Flyby Attack,Lightning Reflexes,Whirlwind Attack

Environment: Warm land,desert
Organization: Solitary, Pair, Gang (2-5), Gang (5-20), Gang (20-40), Gang (40-60), or Gang (60+)
Challenge Rating: 10
Treasure: None
Alignment: Usually lawful neutral
Advancement: 7-12 HD (Huge); 13-18 HD (Gargantuan)


A large, quick, crafty fire elemental. Rather reclusive, but curious about new things. About 75% feel themselves superior to everything, could be considered their one flaw

Looks like a large flaming humanoid can take any shape natural fire can, and often disguise themsevles as such. Can survive off oxygen but they consume flammable materials as humans do food, the reason for this is not known sine it is not necessary to their survival, Can be found in the middle of secluded deserts simply burning wait for a sentient life form to pass or flying around for no obvious reasons ( have often been mistaken for an errant blast from a red dragon )

Combat
upon being provoked it can use one of about three different stratigies, they can try to confuse their opponents with their agility, or they like to intimidate foes with their size and raw power of heat, if they are fighting a battle it seems they cannot hope to win ( which seldom happens ) they will incinerate themselves doing massive dammage to a large area

Elementals are immune to to poison, sleep, paralysis, stunning. Elementals are not subject to flanking or criticals hits. They have darkvision with a range of 60 feet. Elementals can not be raised or ressurected but can come back with a wish or miracle spell.

Society
they live in small groups and have no organized society, they do not often fight with other creatures unless provoked, they prefer to prove superiority by fooling anyone into believeing they are natural fire of being here one minute gone the next. If two or more Fyeros combine they produce a larger more aggressive version of the race who is fairly malevolent simply because he can be, althought 2 fyeros can combine only fyeros of the same size can combine and only then willingly, although Fyeros can combine they do so only occaisonally because only one consciousness retains control of the body and Fyeros are very independant and do not wish to be the consciousness trapped inside the body since they cannot leave untill they are let out or once the larger being dies the two Fyerous are split and left in a weakened state

This creature has not yet been play tested.
This is not a kender type creature.

 



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