Dark Knight by Peter
Large Outsider (Chaotic)
Hit Dice: 8d8+24 (60 hp)
Initiative: +2 (+2 Dex)
Speed: 40 ft.
AC: 16 (-1 size, +2 Dex, +3 natural, +2 misc)
Attacks: Greatsword +14 melee, Longbow +4 ranged
Damage: Greatsword 2d6+7, Longbow 1d8+3
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Ability score loss, fear
Special Qualities: Protective aura, spell resistance
Saves: Fort +9, Ref +8, Will +8
Abilities: Str 24, Dex 14, Con 17, Int 8, Wis 14, Cha 12
Skills: Intimidate +41, Listen +4, Ride +22, Spot +4
Feats: Armor (Heavy),Great Cleave,Martial Weapon Proficiency

Environment: Any land
Organization: Solitary
Challenge Rating: 12
Treasure: None
Alignment: Always chaotic evil
Advancement: 9-16 HD (Large); 17-24 HD (Huge)


An evil creation of a pit fiend, it lives only to destroy.

A large huminoid in a suit of black armor, it was created for the war between the demon prince Garchon and the dwarf king Throgg.

Combat
This creature hates dwarves, and will attack them on sight. It begins combat with its greatsword, and continues until it has lost more than half its HP. It then retreats to a safe distance, and launches arrows into the opposing side.

Ability Score Loss (Su): When a creature is hit with an arrow, it takes 1d4 temp str Fear (Su): When this creature enters combat, all opponents must make a will save (DC 15), or flee in terror for 2d4+1 rounds Protective Aura (Su): +2 bonus to armor class Spell Resistance (Ex): Takes only half damage from fire, takes double damage from cold

Society

This creature has not yet been play tested.
This is not a kender type creature.

 



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