Hammer Stormrider by Jordan Tenev
Huge Construct (Electricity)
Hit Dice: 16d10 (88 hp)
Initiative: +2 (+2 Dex)
Speed: 60 ft.,fly 80 ft.,(good) (can't run)
AC: 28 (-2 size, +2 Dex, +18 natural)
Attacks: 3 hammers +12 ranged, slam +14 melee
Damage: Hammers +9, slam 2d6+4
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Qualities: Alternate form, construct, damage reduction, magic immunity, plane shift, protective aura, regeneration
Saves: Fort +5, Ref +7, Will +7
Abilities: Str 29, Dex 15, Con -, Int -, Wis 14, Cha 14

Environment: Any land
Organization: summoned
Challenge Rating: 21
Treasure: None
Alignment: Always lawful neutral
Advancement: 17-32 HD (Huge); 33-48 HD (Gargantuan)


Powerful allie . When it comes, the earth starts trembling under it's power and no enemies survive. You would like it on your side.

Hammer stormriders are born by magic.They can be summoned, but magicians prefer not to do that because often the creatures become berserks in battle and don't care who they kill. They live only if there is fight around them. Otherwise,they die in about 10 minutes. A Hammer stormrider is a huge, electric creatures. Their body is only energy. The same electricity is holds up a bunch of hammers , waving around the creatures. It can fly pretty well. It's a humanoid but it's hands look like blades. With their slashing damage and the bludgeon damage of the hammers,the Hammer stormrider can make all his enemies shake.

Combat
A Hammer Stormrider is a real berserk in battle. When the creature enters the fight, it's showing full powers. It's trying to kill as much people as it can, no matter if they are enemies or allies. It just goes in the middle of the fight and starts killing everybody around.

Constructs are immune to mind influencing effects and to poison, sleep, paralysis, stunning, disease, death effects, and necromatic effects. They are not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. They are immune to anything that requires a Fortitude save (unless it also workd on objects). They are not at risk from death from massive damage, but when they are reduced to 0 hit points they are destroyed. Constructs can not be raised or ressurected. Constructs have darkvision with a range of 60 feet.


Alternate Form (Su)
Plane Shift (Su)
Protective Aura (Su)
Regeneration (Ex)

Society
Since they are summoned, the Hammer Stormriders have no society and they live until the battle ends.

This creature has been play tested.
This is not a kender type creature.

 



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