A fearsome creature made of animated ice and snow, Ice Demons inhabit an arctic plane of elemental ice. They are fierce in battle and generate an aura of powerful cold.
Ice Demons are not true demons but rather ice elementals that take the form of hulking humanoids with a demon-like appearance. Their face and head is made up of a demonic visage with sharp teeth and horn-like spikes protruding in all directions. They reach 12 feet in height even though they stand hunched over, with no neck and a massive mishapen body. Two enormous arms extend to the ground and end in wicked claws. Ice Demons are made entirely of ice and snow.
They are normally seen on the material plane when summoned by powerful magic.
Ice demons radiate a powerful aura of cold that chills those near them and creates winter-like conditions around them in all but the warmest climates.
Ice Demons wade into battle fearlessly using their powerful melee attacks. As they attack, their opponets feel the effects of their radiating cold. Ice Demons are straight forward in battle. They focus on one opponent until that victim is dead, uncouncious, or flees. However they recognize fire as a danger and will use battle tactics to avoid or incapacitate fire users.
Chill Metal (Sp) The Ice Demons radiate cold in a 10 foot radius. Anyone within this area is subject to 1d6 cold damage per round, no save. In addition, those remaining in this area are subject to the effects of a chill metal spell as cast by a 10th level druid.
Generate Cold (Sp) In all but the warmest climates Ice Demons generate winter like conditions within a 10 foot radius. In this area the temperature is below freezing and the ground is covered with snow and sleet. Any normally occuring weather in this area is turned severly cold, ie to snow, sleet, hail, freezing fog, etc. Anyone moving in this area is required to make a dexterity check at DC 10 or slip and fall down.
Cold Climate Advantage (Ex) In any climate below freezing where the terrain is covered with ice or snow Ice Demons move at 50, double their normal rate. This enhanced movement grants the Ice Demon a +4 agility bonus to armor class. In cold climates Ice Demons also gain +6 mastery bonunes to all skill checks. Note the cold generated by the Ice Demon does not grant these bonuses in warm climates.
Heat Vulnerability (Ex) Ice Demons are more vulnerable to heat and fire based damage. Any such attacks which allow a saving throw deal double damage on a failed saving throw and half damage on a successful saving throw. However Ice Demons are healed by cold damage at a rate equal to one half the normally inflicted cold damage.
Warm Climate Vulnerability (Ex) Ice Demons cannot survive for long in any very warm climate (tropical, desert, etc). 10 minutes after arriving in a climate where the temperature is over 80 degrees the Ice Demon will begin to melt. The Ice Demon will lose its aura of cold and chill metal effect and it will suffer 1d6 damage a round unless it can find a colder refuge.
Elementals are immune to to poison, sleep, paralysis, stunning. Elementals are not subject to flanking or criticals hits. They have darkvision with a range of 60 feet. Elementals can not be raised or ressurected but can come back with a wish or miracle spell.
Little is known about the behaviour of these elementals as they inhabit a frozen plane of eternal dark. On their home plane they commonly range over the icey landscape. Their method of reproduction and nourishment is not known. Some families of Ice Demons have been reported surviving on the material plane in the coldest arctic regions.
This creature has been play tested.
This is not a kender type creature.