Beskala by mike
Small Animal
Hit Dice: 0.5d8 (2 hp)
Initiative: +5 (+5 Dex)
Speed: 40 ft.,burrow 15 ft.,climb 30 ft.
AC: 24 (+1 size, +5 Dex, +8 natural)
Attacks: Bite +1 melee, claw +1 melee, sting +1 melee, bites with poison +1 melee, claws with all 4 limbs +1 melee, stings with long bony tail +1 melee
Damage: Bite 1d4, claw 1d3, sting ad4, bites with poison 1d4, claws with all 4 limbs 1d3, stings with long bony tail 1d4
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Haste, poison, toxic poison, very fast
Special Qualities: Heals all injury except beheading, regeneration
Saves: Fort +2, Ref +7, Will -4
Abilities: Str 10, Dex 20, Con 11, Int 2, Wis 3, Cha 3
Skills: Balance +8, Climb +3, Heal +1, Hide +8, Jump +1

Environment: Temperate,Warm land,forest,marsh,underground
Organization: Beskela, Breeders, hunters (2-5), pack (5-20), cluster (20-40), brood (40-60), or hive (60+)
Challenge Rating: 5
Treasure: None
Alignment: Always chaotic evil
Advancement: 1.5-1 HD (Small); 2-1.5 HD (Medium-size)

weak when alone but strong in packs these insectile creatures attack using mainly melee attacks and only ue poison when the prey is out of reach. can climb most surfaces and burrown into most soils. very susceptable to cold

dark colored and has an exoskeleton covered in long spines. these creatures prefer to hide and attack using ambush atacks and doesnt like one on one combat. when in groups of more than three the attack plans change to all out melee attacks with little or no regard to personal injury. hunting plays a major role in their everyday activities, these animals require massive amounts of food and reproduce quickly. being carnivorous animals these creatures feed on animals main source of food but are not above attacking and eating anything alive.

this animal can be found mainly in forested areas and marshes where it nests in trees. when coerced into fighting on the side of evil using magical abilities these animals mass together and attack usuing numbers

when fighting in small numbers thses creatures go all out using venonous bites and slashing claws. worked into a frenzy of attacking they wont stop attacking anything that moves that doesnt smell like another beskala. the most common attack strategy is one lone beskala will stand behind the intended prey and hiss very loudly. when the prey turns other beskala burrowed into the ground burst forth and surround it. leaping onto the animal they bring it down and continue to shred it alive. when coerced into fighting onto the side of evil by magical means these animals move through an environent in a massive herd killing and eating everything alive except those marked for sefety.

Animals have low-light vision.

Haste (Su) moves very fast through any terrain by climbing or running on all four legs
Poison (Ex) poison is shot out of tail and absorbed though skin and injected into flesh by special teeth in the mouth
toxic poison (Ex) paralizing
very fast (Su) supernatural speed
heals all injury except beheading (Ex) cannot survive beheading
Regeneration (Ex) can regenerate limbs

when not hunting or fighting this animal spends time making nests underground and sleeping in holes dug into the ground. guards are posted at every entrence and the young are hatched underground and fed live meat.

This creature has not yet been play tested.
This is not a kender type creature.


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