Uturak by Brian Rainey
Large Magical Beast (Earth)
Hit Dice: 6d10+18 (51 hp)
Initiative: +1 (+1 Dex)
Speed: 30 ft.
AC: 15 (-1 size, +1 Dex, +5 natural)
Attacks: Bite +11 melee, claw +6 melee, tail +6 melee
Damage: Bite 1d8+6, claw 1d6+3, tail 1d6+3
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Breath weapon, fear
Special Qualities: Blind sight, damage reduction 10/+1, fast healing, tremorsense
Saves: Fort +8, Ref +6, Will +2
Abilities: Str 23, Dex 13, Con 17, Int 7, Wis 10, Cha 8
Skills: Climb +10, Listen +7, Spot +7

Environment: Any land,mountains,underground
Organization: Solitary, Brace, or Band (3-8)
Challenge Rating: 7
Treasure: Standard
Alignment: Always chaotic evil
Advancement: 7-12 HD (Large); 13-18 HD (Huge)


This leathery hulking creature roams tunnels deep in the mountains looking for people to eat and havok to wreck. It breaths stone, projects fear, and draws healing from the very earth beneath it.

Uturaki stand 8 feet at the shoulder. They are vaugely humanoid in shape with thick bodies and a long thick tail. Their head is somewhat reptilian, filled with rows of sharp teeth. Tough leathery dark brown skin covers their bodies, covering a well mucsled frame. They have the large eyes of a predator set in the front of their skulls.

Uturaki roam the tunnels and mountainsides looking for food, which they considered to be mostly anything. Some Uturaki have been known to eat rocks. They are inheritly evil and love to torture their victims before devouring them if possible.

Combat
Uturaki first breath a 20' cone of stone shards. After breathing, a Uturaki will close and use all of it's ttacks, including it's powerful tail. A Uturaki fears little in this world.

Magical beasts have darkvision with a range of 60 feet and low-light vision.

Breath Weapon (Su): Uturaki first breath a 20' cone of stone shards that deals 4d6 points of impact damge. A successful reflex save DC 15 results in half damage.

Fear (Ex): Any creature that comes within 30 feet of a Uturak must make a Wil save versus fear DC 13 or run in fear as under the cause fear spell for 1d4 rounds.

Fast Healing (Ex): A Uturak that keeps contact with earth or stone will heal 3 hit points per round.

Tremorsense (Ex): Uturak can sense movement along earth or stone up to 100 feet away.

Society
Groups of Uturaki are known to roam the tunnels together, but can also be found fighting each other just as commonly. There is constantly fighting within Uturaki for mating rights and supremecy.

This creature has not yet been play tested.
This is not a kender type creature.

 



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