Greater Cherngai by Doug Warren
Large Outsider (Chaotic)
Hit Dice: 8d8+40 (76 hp)
Initiative: +4 (0 Dex, +4 Improved Initiative)
Speed: 30 ft.,fly 50 ft.,(average),swim 30 ft.
AC: 19 (-1 size, +10 natural)
Attacks: 10 claw +12 melee, bite +7 melee
Damage: Claw 1d6+5, bite 1d8+2
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Fear, frightful presence
Special Qualities: Acid, Damage Reduction, Immunities, Regeneration
Saves: Fort +11, Ref +6, Will +6
Abilities: Str 21, Dex 11, Con 21, Int 10, Wis 10, Cha 1
Skills: Escape Artist +10, Hide +10, Listen +12, Move Silently +10, Sense Motive +10, Spot +12, Swim +9
Feats: Alertness,Improved Initiative,Multiattack

Environment: Any,Warm land,aquatic,marsh,underground
Organization: Solitary
Challenge Rating: 12
Treasure: None
Alignment: Always chaotic evil
Advancement: 9-16 HD (Large); 17-24 HD (Huge)


A semi-intelligent fungal life form intent on the destruction of all humanoid life.

The Cherngai are a semi-intelligent race of fugal creature. Truly alien to life in the prime material plane, the Cherngai seek to eliminate all intelligence that is different then their own. It is said that they are driven by a hatred of life and seek entropy.

Combat
The Greater Cherngai attack with their 10 barbed tentacles. It can also bite durning.

The touch of the Chergai is filled with disease. Any character struck must make a successful Fortitude save (DC 15) or be infected. The disease causes 1d4 of temporary constitution damage per day. The Cherngai's body is spongy and difficult to damage, resulting in Damage Resistance (10/+2). Due to their alien form, they are immune to Sneak Attacks and Critical Hits.

Society

This creature has not yet been play tested.
This is not a kender type creature.

 



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