Bokh by DSP311
Huge Beast (Earth)
Hit Dice: 4d10+8 (30 hp)
Initiative: +3 (+3 Dex)
Speed: 40 ft.,climb 15 ft.
AC: 18 (-2 size, +3 Dex, +7 natural)
Attacks: Claw +12 melee, slam +9 melee, Spiked Club +9 melee, Fist +9 melee, Tail +9 melee, Feet +9 melee
Damage: Claw 2d4+11, slam 1d6+5, Spiked Club 2d10+5, Fist 1d10+5, Tail 1d4+5, Feet 2d6+5
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Fear, improved grab, swallow whole, trample
Special Qualities: Camoflage
Saves: Fort +6, Ref +7, Will +1
Abilities: Str 33, Dex 16, Con 15, Int 10, Wis 10, Cha 13
Skills: Climb +15, Hide +9, Intimidate +9, Jump +13

Environment: Any land,forest,hills,mountains
Organization: Solitary
Challenge Rating: 4
Treasure: None
Alignment: Always neutral evil
Advancement: 5-8 HD (Huge); 9-12 HD (Gargantuan)

Bokh is a Mountain Ogre that has a small mind but makes up in brute strength. His Cloaking abillaties make him able to hide in practically plain site. His ferce spiked club is his wepon of choice and abillaties to run and jump and climb are astounding.

Bokh was apart of a tribe of Mountain Ogres called the Jak'Chookh. Ever since his birth he has always maintained a seperateness from others of the tribe even his own parents. Eventually Bokh left the tribe to wander and live alone. His startling height of 21'-4

Ambush is the primary attack stratagy for Bokh. Blending in to his surroundings untill a traveler or unsuspecting Ranger is just in range he materiallizes and comes in hard. Swiping with his Spiked Club or slashing with his claw grabbing large boulders or logs to toss at the enemy. His terrible howl is bone jittering enough to make a man die of fear alone.

Ogres have low-light vision and darkvision with a range of 60 feet.

Bokh is a hermit by nature lives alone and doesnt trust anything or anyone. Wandering mainly to find food, Bokh doesent wander far from his caves. Does not get along with anything else not even its own kind.

This creature has not yet been play tested.
This is not a kender type creature.


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