Rotting Rat by The Mike
Diminutive Undead/Vermin
Hit Dice: 3d12 (19 hp)
Initiative: +1 (+1 Dex)
Speed: 45 ft.,burrow 5 ft.
AC: 15 (+4 size, +1 Dex)
Attacks: Claw +1 melee, bite 0 melee
Damage: Claw 1d2-4, bite 1d4-2
Face/Reach: 1 ft. by 1 ft./1 ft.
Special Attacks: Ability score loss, disease
Special Qualities: Blind Sight
Saves: Fort +1, Ref +2, Will -2
Abilities: Str 3, Dex 12, Con 0, Int 1, Wis 1, Cha 1

Environment: Any land
Organization: Solitary, or Bunch (2-5)
Challenge Rating: 1/3
Treasure: None
Alignment: Usually neutral evil
Advancement: 4-6 HD (Diminutive); 7-9 HD (Tiny)

This dead rat brought to life can be deadlier than the living ones which carried the Black Death.

The rotting rat is a rat which, as it's name states, rots. Sometimes body parts are missing from this monster as it has rotted so much. The rat may look slightly different from a normal rat afar, but at close no one can mistake the bulging left eye and purple skin to be something else. As most undead, the rotting rat doesn't require food, but does bite other rats. The reason is because the disease it carries (see below) kills the normal rat,then resurrects it as a rotting rat. Any urban area that has an alchemy lab can be an ideal spot to find the rat. As the alchemical substance is eaten by a normal rat, it can easily change into this monster. The rats hide in the sewers, and come out at night onto the streets. Decreases in population have been these monsters' fault many times.

The rotting rat usually clawd for a 1d2 damage. It seldom bites. If in danger, it will use it's devastating bite, which infects the bitten almost immediately.

The rotting rat carries a virulent disease which has been dubbed Mindrot. At first, the victim feels several waves of cold in his body and his muscles feel weak (-1 Str at first week). Then at the second week, the waves of cold feel only in the head (1d5 damage). After this the brain starts to slowly turn into mush (-2 Int per week). Many wizards fear fighting rotting rats because of this reason. When the victim's Int has gone to 0, he dies and shortly comes back to life as an undead. Roll on this table to see what undead the victim becomes: 1-3: Skeleton 4-6: Zombie 7-9: Ghoul 10: Mummy

Mindrot can be cured by Cure Disease at a -3 penalty.

Rotting rats have no purpose in their lives. They travel in packs and their only job is to create more of their kind. However, their body is highly magical due to the alchemical liquids they have drank when becoming a rotting rat. Many alchemists have hired contract killers just to get a living specimen. Also, although Mindrot cannot be harvested, many evil jailers have used rotting rats as the perfect torture machine.

This creature has not yet been play tested.
This is not a kender type creature.


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