Nail Golem by Blizilbip
Small Construct (Earth)
Hit Dice: 15d10 (82 hp)
Initiative: +0
Speed: 25 ft.,climb 15 ft. (can't run)
AC: 30 (+1 size, +19 natural)
Attacks: 2 claw +16 melee, slam +11 melee
Damage: Claw 1d8+4, slam 2d6+2
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Armor damage
Special Qualities: Construct, damage reduction, magic immunity
Saves: Fort +5, Ref +5, Will 0
Abilities: Str 18, Dex 10, Con -, Int -, Wis 1, Cha 1

Environment: Any,Cold,Temperate,Warm land,desert,plains,forest,hills,mountains,marsh,underground
Organization: Solitary, Pair, Crew (2-5), Crew (5-20), Crew (20-40), Crew (40-60), or Crew (60+)
Challenge Rating: 13
Treasure: None
Alignment: Always neutral
Advancement: 16-30 HD (Small); 31-45 HD (Medium-size)


A golem made entirely from nails.

A wizard or priest's construct made entirely from nails. That's the carpentry item, not the stuff on the end of your fingernails. It serves whatever purpose its creator tells it to.

Combat
The nail golem simply uses the sharp points of its body to shred opponents to pieces.

Constructs are immune to mind influencing effects and to poison, sleep, paralysis, stunning, disease, death effects, and necromatic effects. They are not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. They are immune to anything that requires a Fortitude save (unless it also worke on objects). They are not at risk from death from massive damage, but when they are reduced to 0 hit points they are destroyed. Constructs can not be raised or ressurected. Constructs have darkvision with a range of 60 feet.

Society
No society. Obeys its creators commands.

This creature has not yet been play tested.
This is not a kender type creature.

 



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