Giant Slug by Sean Hoy
Gargantuan Magical Beast
Hit Dice: 12d10+60 (126 hp)
Initiative: +0
Speed: 40 ft.
AC: 15 (-4 size, +9 natural)
Attacks: 2 bite +20 melee
Damage: Bite 2d8+12
Face/Reach: 20 ft. by 20 ft.
Special Attacks: Acidic Siliva, improved grab
Special Qualities: Blind Sight 100 ft., Damage Reduction 15/+1, Scent
Saves: Fort +13, Ref +8, Will +5
Abilities: Str 34, Dex 10, Con 20, Int 8, Wis 12, Cha 6
Skills: Hide +5, Intuit Direction +4, Listen +4, Move Silently +5

Environment: Any land
Organization: Solitary, or Pair
Challenge Rating: 9
Treasure: None
Alignment: Always neutral
Advancement: 13-24 HD (Gargantuan); 25-36 HD (Colossal)


This giant slug loves to munch on everything from rats to a party of adventurers.

The giant slug looks basically like a slug of prodigous proportions. It has a rubbery, mottled brown skin that helps deflect attacks. Despite its two eye stalks, the giant slug is essentially blind and relies on its keen sense of smell and hearing to locate its food. This monster dines on whatever living material is at hand, although in extreme cases it has been known to eat rotting vegetable matter. This beast can be found in nearly any underground area, anywhere where there is not an abundance of light and a decent supply of food.

Combat
The giant slug charges at the nearest creature, either biting it or paralyzing it with its siliva.

Magical beasts have darkvision with a range of 60 feet and low-light vision.

Acidic Siliva: once every 1d4 rounds, the giant slug may spit a wad of siliva up to 50 ft (ranged touch attack). Should it hit, the target takes 3d6 acid damage and must make a Fort save (DC 16) or be paralyzed for 5 rounds.

Improved Grapple: with bite attack.

Society

This creature has been play tested.
This is not a kender type creature.

 



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