Storm Golem by Sean Hoy
Huge Construct
Hit Dice: 36d10 (198 hp)
Initiative: -1 (-1 Dex)
Speed: 35 ft. (can't run)
AC: 35 (-2 size, -1 Dex, +28 natural)
Attacks: Slam +39 melee
Damage: Slam 2d6+14
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Qualities: Blind Sight 40 ft., construct, damage reduction 30/+5, magic immunity (as Iron Golem), SR 32
Saves: Fort +12, Ref +11, Will +12
Abilities: Str 38, Dex 9, Con -, Int -, Wis 11, Cha 1

Environment: Any land
Organization: Solitary
Challenge Rating: 1/10
Treasure: None
Alignment: Always neutral
Advancement: 37-72 HD (Huge);


STORMY!!! This prodigious golem smashes all in its way, leaving less than dust in its wake.

The Storm Golem weighs appr. 10,000 lbs and is about 18 ft. tall. As a golem, it does nothing without orders from its master.

Combat
When told to enter combat, the Storm Golem tends to destroy thos who pose the greatest threat to it or its master's survival.

Constructs are immune to mind influencing effects and to poison, sleep, paralysis, stunning, disease, death effects, and necromatic effects. They are not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. They are immune to anything that requires a Fortitude save (unless it also workd on objects). They are not at risk from death from massive damage, but when they are reduced to 0 hit points they are destroyed. Constructs can not be raised or ressurected. Constructs have darkvision with a range of 60 feet.

Society

This creature has been play tested.
This is not a kender type creature.

 



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