Throll by travis williams
Large Beast
Hit Dice: 7d10+21 (59 hp)
Initiative: +3 (+3 Dex)
Speed: 35 ft.,climb 20 ft.
AC: 18 (-1 size, +3 Dex, +6 natural)
Attacks: Bite +8 melee, 2 claw +3 melee, one extra arm grows from its back +3 melee
Damage: Bite 3d10+4, claw 2d10+2, one extra arm grows from its back 2d10+2
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Qualities: 5 hp per round, Regeneration
Saves: Fort +8, Ref +8, Will -2
Abilities: Str 19, Dex 17, Con 17, Int 3, Wis 3, Cha 2
Skills: Balance +5, Climb +9, Hide +6, Jump +5

Environment: Warm land,marsh
Organization: Solitary
Challenge Rating: 8
Treasure: None
Alignment: Always chaotic neutral
Advancement: 8-14 HD (Large); 15-21 HD (Huge)


A distant yet more deadly cousin to the troll, the throll is an adversary NOT to be taken lightly. Only the greatest and most experienced should tangle with this beast.

The throll is an extremly well muscled creature with greenish skin. It has a thick coat of fur on its back. Its head is huge with long razor-sharp teeth. But its most dangerous aspect is the third arm that grows from its back. This third arm aids it emensely in climing through the trees. They are fantastic climbers and usually attack their victims from the skies. It feeds on meat. Any meat. They are almost always hungry and will attack anything eatable without question. They inhabit the trees in marsh lands and live there most of their lives only coming down to feed on something. They pretty much live to do three things. Eat, sleep, and mate. Throlls sleep almost sixteen hours a day. And are not easily aroused. The worst thing about these very rare creatures is they cannot be killed. If sunlight can reach the creature it can regenerate back into its original form. Therefore, to rid yourself of a throll, you must bury it or use some other means to keep sunlight away from it.

Combat
It tries to ambush its prey by pouncing on it from the trees. It will wildly lash out with ALL of its arms and its mouth at its victim. It fears nothing. If need be it can fight more than one opponant at once.

Throlls have low-light vision and darkvision with a range of 60 feet.

Society
They live in packs of about twelve or fifteen. Usually they will hunt on their own unless they see a large party of wanderers. The females of the pack are usually larger and will fight one another for

This creature has been play tested.
This is not a kender type creature.

 



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