D'nath (ver 1.1) by Akhenaten
Medium-Sized Outsider (Evil)
Hit Dice: 8d8+16 (68 hp)
Initiative: +2 (+2 Dex)
Speed: 30 ft.
AC: 16 (-1 size, +2 Dex, +5 natural)
Attacks: 2 claw +9 melee
Damage: Claw 2d6+5
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Poison
Special Qualities: Damage reduction 10/+1, scent
Saves: Fort +10, Ref +8, Will +5
Abilities: Str 21, Dex 14, Con 18, Int 7, Wis 9, Cha 6
Skills: Balance +10, Climb +13, Jump +13, Listen +7, Sense Motive +7, Spot +7
Feats: Improved Critical (claw), Improved Initiative, Weapon Focus (claw)

Environment: Any land and underground
Organization: Solitary, Brood (2-5), Nest (5-20), Mob (20-40), Horde (40-60), or Army (60+)
Challenge Rating: 9
Treasure: None
Alignment: Always evil, usually lawf
Advancement: 9-12 HD (Large); 13-16 HD (Huge)


Many a wary adventurer has met up with a demon, but when a tribe of D'nath are about, signs usually point to a greater power behind the scenes, using them as blood-bound mercenaries.

D'nath demons are humanoid in form, and are covered in cracked, dull green scales, except for their hands which are a smooth blood red, running between the dull green scales just before the elbow, the contrast mimicing the appearance of glowing magma. Their eyes glow a reddish-orange, and they have two spiky ridges that rise off of the back, rising behind the skull and cresting in a crown-like ring on the back of their heads.

D'nath demons are omnivorous, although they prefer to eat the fresh bodies of those they kill. The demons' strong jaws and sharp teeth will allow them to bite completely through bone, but their mouths are not large enough to facilitate biting in combat. D'nath need no food other than the kidneys of their victim, but usually consume the entire body, slaveringly devouring the corpse in a matter of hours.

The D'nath are a hearty breed of demon native to the lower planes, but not unseen on the material plane. Their only thoughts are of service, usually to a demon lord or powerful evil mage or cleric. D'nath do not have a family or hierarchy among themselves, asexual and spawned in one of the countless abyssal pools. They are spawned as adults and are immediately bound as slaves to a demon lord, who then may use them for his own end or give a number of them to a loyal servant on the material plane for the purpose of protection or completion of some dark task.

Combat
D'nath are not particularly bright demons, but they are quite fierce with their claws. They train themselves constantly in the art of claw-fighting, and are quite deft at slashing their enemies to ribbons in a matter of seconds, and the wise mage will usually cast Keen Edge on their claws to enhance their deadly accuracy.

D'nath demons usually split up in combat, two to an enemy, flanking it in order to bring it down faster. In this way, any one kidney goes to each D'nath, sustaining it for the continuation of their service. D'nath will not feast until all their enemies are dead or incapacitated, or less preferrably. have fled. After an enemy is downed, the two move on together to the next closest target, regardless of how many other D'nath are attacking the target.

Poison: The D'nath's claws secrete a form of paralyzing poison, which slows or incapacitates their victim. Upon being struck by a single D'nath claw, one must make a Fortitude save, DC 16, or be dealt 1d4 temporary Dexterity damage and lose 1d2 X 5 feet of movement. While under the effects of D'nath poison, the victim can move at a maxium of only x3 speed, or x4 with the Run feat.

Damage Reduction: D'nath demons' tough hide, magical upbringing, and abyssal nature afford it Damage Reduction 10/+1

Society
D'nath demons are fiercely loyal, to the master foremost and then to other D'nath. As long as they are fed every two or three days, they remain content to do their master's bidding, even if they aren't they will never attack their master; D'nath will go up to two weeks before devoring one of the master's servants, possibly even another D'nath, but will feel no ill will toward their master. Except this and at the command of their master, they will not attack one another; the master is, to them, a god. D'nath will work with other creatures in the service of their master, and often resent the insult of any other's lack of devout loyalty to the master, but most masters in a position to have D'nath servants know that they work best when with their own kind. D'nath only recognize one master at a time; when giving a group of D'nath to another, a Demon Lord commands that the group recognize their new master. At this time, if the new master does not command the D'nath to not attack the old master, the Demon Lord must either defend himself against their attack, as they see him as directly insubordinate to their new master.

This creature has not yet been play tested.
This is not a kender type creature.

 



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