Hirjarn by Alex
Large Beast
Hit Dice: 5d10+15 (42 hp)
Initiative: +3 (+3 Dex)
Speed: 40 ft.,burrow 10 ft.,climb 10 ft.
AC: 18 (-1 size, +3 Dex, +6 natural)
Attacks: 2 slam +6 melee, bite +3 melee, claw +3 melee, clubs +3 melee, swords +3 melee, axes +3 melee
Damage: Slam 1d8+4, bite 1d4+2, claw 1d6+2, clubs 1d6+2, swords 1d8+2, axes 1d6+2
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Frightful presence, sonic attack, swallow whole, trample
Special Qualities: Camoflage, protective aura
Saves: Fort +7, Ref +7, Will +2
Abilities: Str 18, Dex 16, Con 17, Int 14, Wis 12, Cha 6
Skills: Balance +9, Climb +10, Hide +9, Intimidate +4, Move Silently +9, Use Magic Device +-1
Feats: Weapon Finesse

Environment: Any desert,plains,forest,hills,mountains,marsh,underground
Organization: Solitary, Brace, Crew (2-5), Crew (5-20), Crew (20-40), Crew (40-60), or Crew (60+)
Challenge Rating: 8
Treasure: None
Alignment: Usually neutral
Advancement: 6-10 HD (Large); 11-15 HD (Huge)


Large, overbearing, fast, strong, a warrior race. They have a tribal system that is run by the most powerful warrior in the tribe. They prefer peace to conflict and tend to stay away from settlements.

The Hirjarn will tolerate and survive in almost any environment, but they prefer either a hilly area or a large dry desert. The Hirjarn Prefer areas where it is easy to burrow, reproduce, and coexist with their surroundings. This is a primary reason why the Hirjarn tend to avoid settlements. The Hirjarn when standing on its' hind legs is a towering 8' tall. It looks much like a gorilla, but with a few exceptions. Instead of thick black fur, its' fur is brown. The head is aligned with the neck to allow a head butting that is used in combat. Its' mouth is wider and there are four large upper fangs that are used for hunting and combat. The Hirjarn ,when not fighting, are peaceful, caring, compassonate, and coroperative with each other. The Hirjarn mate for life and tend to have 2-5 young in their lifetime. The Hirjarn don't require large amounts of sleep and they can go for months without food. When they do consume food they eat whatever appeals to them.

Combat
They will use everything at their disposal to fend of an attacker. They primarily will burrow underneath the enemy or jump from above on to the group. The Hirjarn will fight until death to defend their tribe and/or family group.

The Hirjarn have low-light vision and darkvision with a range of 60 feet. They also have a sonic attack that causes an unbearable screaching noise to those who hear it, this does not include other Hirjarn.

Society
Tribal the strongest or best fighter leads. The members of the tribe won't question the orders of their cheif. They mostly live in groups of 20-140 units. Pack hunting and they will trade with the towns in the area if there are any.

This creature has been play tested.
This is not a kender type creature.

 



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