A Mysterious Wand donated by Rachel Bodmer
Description:
History: It was discovered when a kender sat
down on a rock, (whoopie) searched for
something interesting, and later found
it in his/her (no one is sure) pouch.
How it Works: When cast upon a sitting area, the next
ten people to sit there will witness
the full force of the wand's power,
even if it is not there. Whoopie.
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Auto-excuses wand donated by Lilly Lopknot
Description: It's quite long, about a foot or so, and quite flat. It's skinny, and can easily be held be any kender in trouble. It's kind of brownish gray, and glows in the dark.
History: One day, the gods were bored. Well, at least, some of them were. Well, at least Branchala was. Anyways, he was watching the world go by, and saw some kender in trouble. The kender was caught in the middle of a large gorup of angry dwarves, and was toungue tied! HE HAD NO EXCUSES FOR WHY THEIR AXES WERE ON HIS PERSON! Now, Branchala didn't want to see a dead kender that day, so he made a wand, and it bonked one of the dwarves on the head. And the wand SPOKE! It said, "You dropped it, and he picked it up, for safe keeping." The dwarves were so freaked, they ran away, and never came back. The kender took the wand, and three years later, on my tenth birthday, he gave it to me!
How it Works: If ever a kender is in trouble, and caught without a taunt, or an excuse, the wand makes one for them. And, if the taunt, or excuse doesn't work, the wand makes sure that it, and the kender, are out of there, QUICK!
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Fiz's Fetching Stick donated by Fizzlewig Trapspringer
Description: Looks like an ordinary tree branch,
2 feet in length, that is bent
slightly in the middle. There is a
small carving of a dog in the center
of the stick.
History: I first discovered I had it when I
was quite rudely asked to leave the
tower of a wizard I once met. He
said he was busy doing a bunch of
extremely boring experiments that
I would be uninterested in, and
sent me on my way. Thinking it at
first to be a rather uninteresting
branch, not even suitable to make
a hoopak with, I decided to throw
it away.
How it Works: I discovered its true power several
days later as I sat in a small tavern
in Palanthas. I called to the serving
girl to "Fetch" me the special of
the day. I sat in contented silence
for several minutes, sifting through
the contents of my pouch, when a
stick came crashing through the
window. After being blamed for
the damage and thrown from the
tavern, I examined the stick, and
discovered it was the same one I
dropped along the road two days
earlier. I soon discovered that
every time I threw it away, it
would return the moment I said
the word "Fetch". To test its
abilities, I even tried tying things to
the stick, and ever time the stick
would return, dragging along
anything attached to it, no matter
how heavy. I finally lost it one day
when after throwing it, it was
picked up by a gully dwarf who ran
off with it. I tried calling "fetch",
but it never returned.
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Kender Colorful Wand donated by Do you need to know?
Description: A small, unassuming brown wooden wand,
except the end is covered in a patch of
leather that constantly shifts color.
History: The creation of it is unknown, though
it is assumed that either an insane (or
kender) wizard created it as an
experiment. It was recently found in
the possesion of a Kender named
Hapsfeld "Ferret-face" Redtaunter, who
had it taken from him by his companions
after an "incident". It's whereabouts
are no longer known, (It's assumed Hap
has it back).
How it Works: Simply enough, anything it's tip
touches changes a random bright,
vibrant color. The color "wears off"
after a few hours returning to the
original color, however it still can
raise a great deal of havoc. The
leather tip cover prevents it from
changing the color of the pouch that
carries it.
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Kender Rod of Happiness/Grumpiness donated by Fizban Trapspringer
Description: This rod looks almost exactly like an
old rotting stick to anyone but a
kender. To a kender it looks like a
wonderful shiny stick, but made out of
shiny platinum. It has, depending on
the situation, either a a yellow smily
face, or dwarven grumpy face at the end.
History: It is believed that since it looks like
platinum that Fizban made it. One
legend says that Fizban was walking by
a stream and stubbed his toe on a
rock. In his anger he kicked a rotting
stick, enchanting it with happiness.
Some years later an old grumpy dwarf
did the same thing, put enchanted it
with grumpiness.
How it Works: A kender can attempt to make any
demihuman creature excessively happy or
grumpy for 2d8 hours. If the creature
saves against wands the effect is
negated. If attempting to make a dwarf
happy, the kender recieves a -2 penalty
and the dwarf gains a +3 bonus, because
dwarves are really grumpy. If
attempting to make a dwarf grumpy the
wand has a 25% chance of backfiring,
making the kender user grumpy. If
attempting to make a kender happy,
there is a 25%chance that the wand will
go haywire and make frogs fall from the
sky.
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Kender Wand of Hight donated by Standback
Description: This is a short wand (about 10 inches) with a little pointy silver
star at the end. The wand is coated with a thin layer of pyrite,
and has etched on it a very thin, very tall kender, who stretches
the whole length of the wand. The star glows in various colors,
constantly shifting between yellow, green, pink and orange (all
in bright neon).
History: This wand was the second one created by Flapper Gladpouch,
the kender mage who was determined to grant his people the
ability to shapeshift. After his first failure (the Kender
Sheepshifting Wand), he decided that he must have tried too
complex a spell. Instead of the high-level polymorph spell he
had used the first time, he enchanted his wand with a new
spell: "Hight." Unfortunately, his illiteracy caught up with him
again, and he could not remember how to spell "hieght"
properly. He tried once, but failed miserably. "How was I
supposed to know about those thrice-damned 'silent letters?'"
he asked angrily afterwords. "Who came up with this messed-up
language, anyway?" However, not all was lost, and Flapper was
able to re-enchant the staff with the proper spelling. It is
rumoured that Flapper later created several duplicates of this
wand, although how many and which spelling was used for each
is unknown.
How it Works: The "Hight" spell elongates any creature vertically, thus,
(Flapper explained proudly, having previously memorized
certain words from his neighbor's dictionary,) making that
creature taller. Any creature can use the wand (up to twice a
day) to make himself grow to a hight of up to seven feet. This
effect will last 4d6 hours, and then will terminate without any
warning. Growing higher than seven feet requires a constitution
skill of at least five points over the desired hight (i.e., a
character with a constitution of 15 may grow up to 10 feet).
Growth to this hight last only 1d6 turns. Whatever hight a
creature grows to, he can end the spell and revert to his normal
hight whenever he wishes. This ability is especially valuable to
kender, because a tall kender looks very similar to an elf, as
long as he can keep his curiousity and other kender traits in
check. Because of Flapper's original mistake, a kender (and
ONLY a kender) can use this wand as a Wand of Hit, which can
be used in combat and does 1d4+1 damage. Thanks to another
flaw in Flapper's spellcasting, any creature attempting to use the
wand to make himself shorter will, for 1d4 turns, become a pair
of shorts.
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Kender Wand of Sheepshifting donated by Standback
Description: This wand looks exactly as if a kender with an overactive
imagination (oops, that was redundant) was trying to make a
wand look mystic and magical. This means a lot of sequins and
a strange glow that make the wand embarrassingly inconvenient
and conspicuous.
History: This wand was created by Flapper Gladpouch, one of the few
kender to have ever had any magical capabilities. Flapper was
an apprentice for a white robed mage who was prone to taking
unnecessary risks and was not overly fond of his eyebrows. One
day Flapper saw the mage practicing a shapeshifting spell.
Flapper was very impressed, and decided that his kin should be
able to change their form as well, because although it was not
very safe for anyone, it sounded like fun. He resolved to create
a wand to grant his people this power.
Unfortunately, Flapper was not only rather unsuccessful as a
mage, he was also slightly illiterate. He could memorize
something fairly well, but was not that good at spelling in
general. Thus he mistakenly created a kender artifact which has
been handed down from father to neighbor to passerby to
teammate to guard who confiscated all the kender's stuff to
different kender prisoner, until it came to where it is today: right
in my pouch. Here, I'll show you, it's re- HEY!
How it Works: As the name suggests, this wand has the amazing mystical
magical supernatural ability to shift sheep, that is, to move
them from one place to another within a radius of 4 miles.
However, if a kender takes one battle turn to patiently explain
to the staff that it is a SHAPESHIFTING staff, by Reorx, not a
SHEEPSHIFTING staff, then that kender can use the staff one
time in the same battle to get a 60% chance to permanently
turn one of his opponents into a sheep. Likewise, explaining to
the staff it's true purpose ("SHAPE! Shape, SHAPE, SHAPE, you
lousy-- ") will give the kender a 60% chance to, for 2d6 hours,
change the sheep into some other living creature. NOTE: A
creature turned by the wand into a sheep cannot be altered
again with the wand.
Any creature can use the staff to move sheep, but only a
kender can use it for one of the other two actions. It is said that
if a truly powerful kender mage uses the staff, he will be able to
use it as was originally intended, with no time limit. Then again,
it's also said that kender are thieves and cutpurses, and we
don't believe that either.
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Kender wand of tranformation donated by Tasselhoff trapspringer
Description: A gold plated steel rod with an emerald
embeded in the front and small semi-
precious stones embedded all over
History: It Made by a outcast black robed
archmagus in the age of might thrown
out of the conclave for a crime long
forgotten. The black robe was left
borderline psycotic from his especially
horrible test at Istar and the
dijection didnt help. In his rage he
created this item to inflect a fate
worse than death, the most horrible
fate ever conceived. He gave it to a
guiless kender to inflict fate upon
people but the kender used the wand on
him before and he was killed by a
kender hating mob before he could see
his masterpeice at work.
How it Works: Its friendly, valuble and most of all
SHINY apperence has interested any
kender who sees it. Any1 who the kender
uses this on first starts to feel
strange and before they know it have
there subconcious transformed into a
kender subconcious as well as there
bodies into kender bodies. all the
while they are still the same person
with the same memories, likes, dislikes
ect. but they become gripped with
wanderlust, friendly, curious ect. the
person is doomed to this fate for the
rest of there lives, a kender body and
mind with human, elf ect memories and
feelings.
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Lighty spark stick donated by Sivekt Azrak Skazbax
Description: It's a pointy metal stick (rapier with
no handel). many little knicks.
History: It was made by some one Tall. it
came from not This Place.
How it Works: When hit agaisnt rock it makes
shiny sparks go places. BIG MAGIC!
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Magic Sparkley Stick donated by Zeriak Daramis Mapkeeper (Kender Thief...er...Borr
Description: It's a cardboard yellow star with sparkles glued on it taped onto a sparkley colored pipe cleaner and colored ribbons tied to it that hang down...
History: It was made by a mage that wanted to keep a kender busy and out of his lab...some magic was put into it for the mage's own amusement...
How it Works: It sparkles and shines when the sun catches the sparkles which makes it appear harmless...but little does an unsuspecting party know that it puts a huge arrow that shines brightly over the party making monsters aware of the party...but the party is unaware of the arrow and the kender user isn't about to tell them that s/he can see the arrow they can't...
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Magic Wand of Borrowing donated by FeatherKnot Pebblefoot
Description:
History: The more intellegent races believe that it was made from a
gnome experimenting with magnets but of course to Kender its
magic.
How it Works: When you stick it into someones pouch all steel items will stick
to it. That is why kender love it so much.
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Olfrek's Amazing Wand of Nothing donated by stephen
Description: A stick. But it's magical.
History: A guy named Olfrek made it but he can't
remember why.
How it Works: It has a command word, which
is "Crannarlfet askizz melothan
dramlara cadalhouesse." But, even when
the command word is spoken, absolutely
nothing happens. Kender are excited
when finding its powerful magical aura
but are generally quite disappointed
when they find that this is all it
amounts to.
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Quip's Fantastic Clawed Wand donated by missspeller
Description: This wand is 12 inches long & is
toped with a mummifed pixie
hand. All of which by some
unknown prosses was transformed
into teek wood.
History: No one knows where this fablous
item came from but it is enved by
all gully dwarfs that see it ( till a rat
hapens by that is).
How it Works: It scratches things & has a +4 to
do it to!
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Simple Wand of Chili Beans donated by Kinetia Foxfire
Description: This wand is a simple wooden rod with a
picture of a bowl of chili engraved on
its side.
History: I'm not sure, but a really hungry mage
must've made it..
How it Works: When you wave it at a person and
say 'Eeny Meanie Chili Beanie', it
dumps a huge pile of pinto beans on the
person, effectively trapping them. 25%
chance that the beans are mixed in with
hot chili sauce.
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The kender wand of random magicial acts. donated by Termite Bugger
Description: This looks like a small, gnarled twig.
History: My uncle Trapspringer gave it to me.
How it Works: This wand casts a random magicial spell of any level the kender would be able to cast if he were a mage with his level. It has 100 charges, and generaly lasts 10 minutes after the kender finds it. (Or until he kills himself). This is considered the most dangerous magicial item in existence. When you believe you see a kender with one, don't run, don't hide, don't try to apprehend him, just repent your sins.
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The mystick donated by Thinklewink Grassrunner
Description: It looks like a big wooden stick with a small blue gem, that can't be removed, in the top.
History: It is unknown who made it, but it is rumored to have been made by a gnome trying to capture lighning. He failed and created a stick that cover his home in a myst for 20 years
How it Works: The Mystick is a simple stick that when slammed into the ground cover the area in a thick myst for 100d1000 weeks. It is impossible to shoot through with missle weapons, it is also impossible to see farther the 2ft in front of you no matter what race you are.
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The stick of oops donated by Strangleknot Thisletoe
Description: It looks like a regular...ordinary
stick, except for the little grey rock
running down the center.
History: This um...stick was found under neath
a vallenwood. Hmmm...theres a name on
it.
Made by Oopsknot FizzlebaOOM!
How it Works: You touch someone on the head with it,
and the user gets transported to
anywhere, ranging from inside a gully
dwarfs dinner, to the the sky! Before
the user is spirited away, they always
say oops...
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Wand of ? donated by Haroth Coollookingthingholder
Description: A normal wand, almost. It has a
golden sphear on the tip.
Floating unatached to the sphear (but
always about an inch apart) is a
curved peice of gols in the shape of
the top half of a ?.
History: Its was made when a chaos beats
attacked a kender. It hit the kender
and they both spontaniously combusted
from the pure chaotic energy. When
the dust seteled, this wand was
sitting in a crater. I saw the whole
thing I did.
How it Works: When a Kender (and only a Kender) is
desperate and has exuasted all other
options, she/he may point this
artifact at what ever threatins it or
it's friends. When the Kender shouts
desperatly the command word "DO
SOMTHING" the wand will do exactly
that. No one is sure what will
happen, or weather it will help the
situation at all, but you can always
hope.
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Wand of spots! donated by Kenny
Description: It´s a little stick with a long,
collourful band of all the bright
collours of the world wrapped
around it, covering the wand
totally. Every time the wand is
used, about ½ inch of the spiral-
shaped collour-band magically
disapears! Neat...
History: It was made by a kender-painter
who happened to be a wizard. He
was so borred about his paint,
being so.... collour-less!:(
He then decided to do something
about it, and created this wand!
How it Works: Every time the command-word is
spoken and the wand is touching
something, it creates a great,
shiny, collourful spot on whatever
surface, it´s touching! For every
use, the collour-band shortens by
about ½ inch. The band
automatically regrows over night
and allows for a maximum of 25
uses per day. The spot(s) remain
on the target no-matter what is
tryed in order to remove it/them
(who knows how many times you
may be able to poke someone
before he becomes violent?). The
spot(s) will automatically disappear
within 24 hours of the time it/they
was attached to the target.
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