KENDER NAME:                                                                                     AD&D Character Sheet
 RACE:KENDER ALIGN:     CLASS:     LVL:  _____ Kender Character Record Sheet

 HOMELAND:     AGE:      HGT:      HAIR:     
 FACTION/GUILD:     DIETY:     SEX:      WGT:      HAND:     

ABILITIES

STR A

DEX A

CON A

INT A

WIS A

CHR A
*Initial -1 to strength and +2 bonus to Dex. Max Range - 16 Strength, 16 wisdom, 19 Dex, everything else 18.

HPs

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ARMOR CLASS and TYPE
AC


 

WEAPON COMBAT


ATTACK ADJUSTMENTS
DAMAGE ADJUSTMENTS DAMAGE

Weapon
#AT
STR Skill MGC Total THACO
STR Skill MGC Total S/M L
BR








































































Ammunition Natural Thaco



SPECIAL ABILITIES NON-WEAPON PROFICENCIES LANGUAGES SAVING THROWS
+2 attk and dmg w/ hoopak    Common
* Poison/Paralyzation  
* Rod/Staff/Wand  
  Petrify/Polymorph  
  Dragon Breath  
* Spells  
 infravision out to 30'    Kenderspeak
 -4 to surprise when alone    
 -2 to surprise when opening a door    
 +1 to attack with thrown weapons    
 Taunt - intelligent creature must make a save vs. spell (+wisdom). If it fails it attack the kender wildly for 1-10 rounds with a -2 to hit and a +2 to A.C.       WEAPON PROFICENCIES  HANDLING SKILLS
   
Pick Pockets  
Open Locks  
Find/Remove Traps  
Move Silently  
Hide in Shadows  
Detect Noise  
Climb Walls  
Read Languages  
   
   
 Fearlessness - Immunity to all natural and magical fear     
   
     
     
     
     
*+1bonus for this saving throw for each 3(1/2) points of constitution.