Pallak by Lucas Nelson
Large Dragon
Hit Dice: 10d12+40 (105 hp)
Initiative: +3 (+3 Dex)
Speed: 40 ft. (8 squares), fly 80 ft. (average)
Armor Class: 22 (-1 size, +3 Dex, +10 natural), touch 12, flat-footed 19
Base Attack/Grapple: +10/+19
Attack: Bite +14/+9 melee (1d8 +5) or Energy ray +14/+9 ranged touch (2d8+10)
Full Attack: Bite +14/+9 melee (1d8 +5) and claw +9/+4 melee (1d6 +2) and tail +9/+4 melee (1d8 +2)and energy ray+14/+9 ranged touch (2d8 +10)
Space/Reach: 10 ft./10 ft.
Special Attacks: Breath weapon, death throes, frightful presence, energy ray, spells-like abilities, spells.
Special Qualities: Alternate form, dimensional step, disguise self, draconian traits, fast healing 5, imune to fire spell resistance 20,
Saves: Fort +12, Ref +11, Will +10
Abilities: Str 20, Dex 16, Con 18, Int 14, Wis 14, Cha 20
Skills: Bluff +18, Concentration +17, Diplomacy +18, Disguise +10, Hide -1, Intimidate +18, Jump +11, Knowledge (arcana) +15, Listen +7, Search +7, Spellcraft +15, Spot +7
Feats: Cleave,Maximize Spell,Power Attack,Quicken Spell

Environment: Any land
Organization: Solitary, Pair, or Brood (2-5)
Challenge Rating: 12
Treasure: Double Standard
Alignment: Usually lawful evil
Advancement: By Character Class
Level Adjustment: +6


Pallak draconians are the most powerful and dangerous draconians who make extensive use of their magic, spell-like, and fighting abilities.

Pallak draconians are tall and muscular, standing between 9 1/2 to 10 feet tall at adulthood, a little larger than sivaks. Femals averaging half a foot smaller. Pallak males have long sharp horns jutting from behind their eyes, while females have a long ellegant mane of hair, both have a row of small spikes going from their neck to the bottom of their tail. They have long tails, large wings, sharp claws, and long sharp fangs. Pallak scales are bright platinum upon hatchling, dulling slitely with maturity. They sometimes wear armor that is constructed to give their wings and tail room. Their eyes are silver, gold, or deep blue. Pallak draconians usually wear robes or jewlery to show their rank and superiority. They are sometimes found in disguise while in areas populated by other races. They use their disguising tactics to go places without being detected. As the rarest and most powerful draconians, they have never been known to gather in large numbers, but they are sometimes found in larger groups of draconians. Other races of Krynn know little or nothing of Pallak draconians because they are very rare, there are only 25 known Pallak draconians. , Pallak draconians are tall and muscular, standing between 9 1/2 to 10 feet tall at adulthood, a little larger than sivaks. Femals averaging half a foot smaller. Pallak males have long sharp horns jutting from behind their eyes, while females have a long ellegant mane of hair, both have a row of small spikes going from their neck to the bottom of their tail. They have long tails, large wings, sharp claws, and long sharp fangs. Pallak scales are bright platinum upon hatchling, dulling slitely with maturity. They sometimes wear armor that is constructed to give their wings and tail room. Their eyes are silver, gold, or deep blue. Pallak draconians usually wear robes or jewlery to show their rank and superiority. They are sometimes found in disguise while in areas populated by other races. They use their disguising tactics to go places without being detected. As the rarest and most powerful draconians, they have never been known to gather in large numbers, but they are sometimes found in larger groups of draconians. Other races of Krynn know little or nothing of Pallak draconians because they are very rare, there are only 25 known Pallak draconians.

Combat
Pallaks are impulsive fighters and arcane spellcasters. They only strike after carful planning has minimized all risks. Pallaks are often told not to engage in combat because of their small numbers, in combat they almost always protect each other. Since only draconians know of Pallaks they extremly helpful in combat. They will usually lead their enemies to believe that they are only a fightning creature, then lash out with their magical abilities. The pallak's movement and flexibility give them an important tactical advantage. They can obliterate their opponents with their magic, destroy them with their breath-weapons, or slay them with their fighting abilities. Breath Weapon (Su): Pallak draconians have three types of breath weapons, which they can breath once every 1d4 rounds.(DC 10 + Half HD + Cha Mod) Line of Disinigration: The pallak breaths a blue line of pure energy, turning anything it touches into a pile of ash. If the victum survives the check the take 2d10 points of damage. (DC 25) Cone of Gas: The pallak breaths a cone of gas turning everything it touches into an ethereal form for 3d6 rounds. (DC 25) Cone of Fire: The pallak breaths cone of raging fire dealing 14d10 points of fire damage. (DC 25) Death Throes (Su): When a pallak dies, it bursts in a blast of pure disinigrating energy. This blast turns everything within 15 feet of the pallak into a pile of ash. Affected creatures can make a DC 25 (equel to breath weapon) reflex save and take 10d6 points of damage. Energy Ray (Su): Pallaks have the ability to generate rays of energy from both of their hands. The ray has a range of 120 feet, and the pallak must make a touch attack to hit. The ray deals damage equal to 2d6 plus the pallak's Charisma modifier. When using the diguse self ability, a pallak appears to be using a weapon appropriate to its form when it uses this ability. Spell-Like Abilities: At will- improved invisibility, suggestion, fireball, magic missile, summon monster 4; 3/day- teleport, cloudkill, Wall of Fire; 1/day- thrall. Spells: In addition to its innate spell-like abilities, a pallak casts spells as a 12th-level sorcerer. It prefers evocation, necromancy, and conjuration spells. Alternate Form (Su): A mall pallak can assume the form of any humanoid or animal of Medium or Small size as a standard action three times per day. Dimensional Step (Su): Up to five times per day, pallaks can preform limited short-range teleportations. This ability fuctions exactly like the dimension door spell except that it has a range of 120 feet and the pallak can only trasport itself and items carried. Disguise Self (Su): Three times per day, a pallak can use an ability similar to the disguise self spell to make itself resemble an individual humaniod and to perfectly imitate iys voice. The effect only lasts for 4d6+6 minutes and is limited to any human or humaniod the pallak has ever seen.

Society

This creature has not yet been play tested.
This is not a kender type creature.

 



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