Disalure by Ana Tielka
Tiny Magical Beast (Augmented animal)
Hit Dice: 2d10+4 (17 hp)
Initiative: +6 (+6 Dex)
Speed: 20 ft. (4 squares), climb 30 ft. (6 squares)
Armor Class: 23 (+2 size, +6 Dex, +5 natural), touch 18, flat-footed 17
Base Attack/Grapple: +2/-6
Attack: Claw +4 melee (1d8 +0)
Full Attack: 2 Claw +4 melee (1d8 +0) and bite -1 melee (1d4 ++0) and tail -1 melee (1d4 ++0)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: Pounce
Special Qualities: Darkvision 60ft., low-light vision, low-light vision, regeneration, scent, telepathy
Saves: Fort +5, Ref +9, Will +2
Abilities: Str 10, Dex 23, Con 15, Int 18, Wis 14, Cha 20
Skills: Disable Device +9, Escape Artist +11, Gather Information +10, Hide +19, Listen +2, Move Silently +11, Open Lock +11, Spot +2
Feats: Improved Natural Armor

Environment: Any,Temperate land,plains,forests,hills,mountains
Organization: Solitary
Challenge Rating: 2
Treasure: None
Alignment: Always chaotic neutral
Advancement: 3-4 HD (Tiny); 5-6 HD (Small)
Level Adjustment: -


This is a familiar crafted for Lillen Thrae, by Armitius.

A small energetic creature, always full of life. It is a great companion to have when adventuring, it can track down dinner and get fruit from trees. It has light green rings on its tail, and green patches on his legs and ears, these glow to provide light and heat.

Combat
He tends to avoid battle but will rush in to protect Lillen given she needs it.


Pounce (Ex): When a creature with this special attack makes a charge, it can follow with a full attack

  • including rake attacks if the creature also has the rake ability.
    Low-Light Vision (Ex): A creature with low-light vision can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of shadowy illumination. It retains the ability to distinguish color and detail under these conditions.
    Regeneration (Ex): A creature with this ability is difficult to kill. Damage dealt to the creature is treated as nonlethal damage. The creature automatically heals nonlethal damage at a fixed rate per round, as given in the entry. Certain attack forms, typically fire and acid, deal lethal damage to the creature, which doesn’t go away. The creature’s descriptive text describes the details. A regenerating creature that has been rendered unconscious through nonlethal damage can be killed with a coup de grace. The attack cannot be of a type that automatically converts to nonlethal damage.Attack forms that don’t deal hit point damage ignore regeneration. Regeneration also does not restore hit points lost from starvation, thirst, or suffocation. Regenerating creatures can regrow lost portions of their bodies and can reattach severed limbs or body parts; details are in the creature’s descriptive text. Severed parts that are not reattached wither and die normally.A creature must have a Constitution score to have the regeneration ability.
    Scent (Ex): This special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights.The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range.When a creature detects a scent, the exact location of the source is not revealed
  • only its presence somewhere within range. The creature can take a move action to note the direction of the scent.Whenever the creature comes within 5 feet of the source, the creature pinpoints the source’s location.A creature with the Track feat and the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Track feat. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.
    Telepathy (Su): A creature with this ability can communicate telepathically with any other creature within a certain range (specified in the creature’s entry, usually 100 feet) that has a language. It is possible to address multiple creatures at once telepathically, although maintaining a telepathic conversation with more than one creature at a time is just as difficult as simultaneously speaking and listening to multiple people at the same time.Some creatures have a limited form of telepathy, while others have a more powerful form of the ability.

    Augmented Subtype: A creature receives this subtype whenever something happens to change its original type. Some creatures (those with an inherited template) are born with this subtype; others acquire it when they take on an acquired template. The augmented subtype is always paired with the creature’s original type. A creature with the augmented subtype usually has the traits of its current type, but the features of its original type.

    Society
    He is but the only one currently known about. He is always playing around and scraps with small woodland creatures whenever he has a chance to do so. He is a carefree creature, but knows where and when he is needed.

    This creature has not yet been play tested.
    This is not a kender type creature.

     



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