Sith Prionna-fuadain by Dylan Pedersen
Medium Fey
Hit Dice: 23d6 (84 hp)
Initiative: +17 (+10 natural, +7 Dex)
Speed: 50 ft. (10 squares), fly 80 ft. (perfect)
Armor Class: 41 (+7 Dex, +24 natural), touch 17, flat-footed 34
Base Attack/Grapple: +7/+10
Attack: Claw +10 melee (2d10 +3)
Full Attack: 2 Claw +10 melee (2d10 +3) and 2 wings +5 melee (4d8 +1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Entrap, fear aura, frightful presence
Special Qualities: Alternate form, darkvision 60ft., flight, regeneration, spells-like abilities
Saves: Fort +3, Ref +10, Will +14
Abilities: Str 16, Dex 24, Con 11, Int 19, Wis 25, Cha 25
Skills: Appraise +4, Balance +7, Bluff +15, Climb +13, Control Shape +7, Decipher Script 0, Diplomacy +17, Disguise +12, Intimidate +7, Knowledge (history) +4, Knowledge (nobility) +4, Knowledge (the planes) +19, Listen +7, Move Silently +27, Perform +7, Sleight of Hand +17, Spot +7
Feats: Awsome Blow,Flyby Attack,Improved Natural Attack,Snatch

Environment: Any land
Organization: Solitary
Challenge Rating: 26
Treasure: None
Alignment: Always chaotic neutral
Advancement: N/A
Level Adjustment: -


A fey creature of unimaginable power in it's true home, outside in the planes, this prince-in-exile is still a beast to be reckoned with.

This creature appears in an elven form, standing almost six feet tall, with long white hair and red eyes. He is generally amiable, with a slight streak of arrogance and a haughty demeanor fitting ancient nobility. This form generally wears tattered loose fitting black clothing. When angered or raised to fight, this facade is dropped with horrifying alacrity, as the Prince sheds his mortal flesh and returns to his original form. Standing nearly seven feet tall and very thin, this strange thing radiates fear and anger. Extended nearly two feet from its palm are five claw-like appendages, each matching its human finger counterpart in form and moving. Sprouting from it's back are a pair of what were once great wings, but are now burned to nothing more than strange, contorted collection of bone, connected only by cobwebs and force of will alone.

Generally, the Prince can be found wandering through any region relatively unexplored, searching for some way home and to avenge his family.

Combat
The appearance of his tattered wings is incredibly deceptive, belying incredible flying ability and amazing speed. The edges of its wings are also razor sharp, along with its claws. In most situations, he will soar up in the air, make a flyby attack with his wings, and Entrap the victim. If this is impossible, he will use his wings to skitter across the walls and attack with his claws and wings whenever the opportunity presents itself. He will never stay still in any given round, and will always move at least half his movement.


Entrap (Ex): Using his wings as a snare, the Prince catches his victim in his grip and wails on them mercilessly. Any time he hits with both of his wing attacks, he may perform this attack and grapple automatically with his opponent, allowing full claw attacks that are automatic hits but no wing attacks. He may not fly, and does not need to move while entrapping a victim. The victim may take a strength check (DC 20) to break free.
Fear Aura (Su): The use of this ability is a free action. The aura freezes an opponent, who may take a Will save (DC 29) to negate the affect. This affect is within a 50' radius of the Prince.
Frightful Presence (Ex): The Prince is a menacing and deadly foe, striking terror into the heart of his opponents. This ability takes effect automatically when the Prince performs his transformation into his true form and any time he acts in a dramatic manner (snapping wings open, grinning toothily, etc.). Opponents within range who witness the action must pass a will test or be shaken. The range is 30 feet, and the duration is 5d6 rounds. This ability affects only opponents with fewer Hit Dice or levels than the creature has. An affected opponent can resist the effects with a successful Will save (DC 29). An opponent that succeeds on the saving throw is immune to the Prince’s frightful presence for 24 hours. Frightful presence is a mind-affecting fear effect.
Alternate Form (Su): The Prince may assume the alternate form of an elf of indeterminate sub species as a free action and may change back as a free action. A creature with this special quality has the ability to assume one or more specific alternate forms. This ability works much like the polymorph spell, except that the creature is limited to the forms specified, and does not regain any hit points for changing its form. Assuming an alternate form results in the following changes to the creature:

  • The creature retains the type and subtype of its original form. It gains the size of its new form.
  • The creature loses the natural weapons, natural armor, movement modes, and extraordinary special attacks of its original form.
  • The creature gains the natural weapons, natural armor, movement modes, and extraordinary special attacks of its new form.
  • The creature retains the special qualities of its original form. It does not gain any special qualities of its new form.
  • The creature retains the spell-like abilities and supernatural attacks of its old form (except for breath weapons and gaze attacks). It does not gain the spell-like abilities or supernatural attacks of its new form.
  • The creature gains the physical ability scores (Str, Dex, Con) of its new form. It retains the mental ability scores (Int, Wis, Cha) of its original form.
  • The creature retains its hit points and save bonuses, although its save modifiers may change due to a change in ability scores.
  • The creature retains any spellcasting ability it had in its original form, although it must be able to speak intelligibly to cast spells with verbal components and it must have humanlike hands to cast spells with somatic components.
  • The creature is effectively camouflaged as a creature of its new form, and it gains a +10 bonus on Disguise checks if it uses this ability to create a disguise.
    Flight (Ex): The Prince can cease or resume flight as a free action.
    Regeneration (Ex): The Prince will regenerate at a rate of 20 hp a round. Damage from any cold iron weapon or from any holy (blessed or otherwise, DM's discretion) weapon is not regenerated. Attack forms that don’t deal hit point damage ignore regeneration. Regeneration also does not restore hit points lost from starvation, thirst, or suffocation. He may regrow lost portions of his body and can reattach severed limbs or body parts. Severed parts that are not reattached wither and die normally. A creature must have a Constitution score to have the regeneration ability.
    Spells-like Abilities (Sp): The Dark Prince may cast spells as a 13th level sorcerer.

    Society
    Sith Prionna-fuadain (Fairy Prince-in-exile) is a mysterious individual who wanders the planes searching for his home plane, from which he has been exiled for unknown reasons. If he believes anyone has means by which he may return home, he will haunt them until he determines their demeanor and then act accordingly. He will mercilessly slaughter anyone who stands in his way. However, he will not act purely out of a desire to kill, and will only kill when it is a calculated action of mental manipulation and is used to further his return home. He is generally a friendly individual and will willingly chat with anyone who wants, sharing his vast knowledge of the planes and of fey in general. If he believes a party can help him return home, he will accompany them until he can return home, at which point HE WILL LEAVE. No matter what else is happening.

    This creature has not yet been play tested.
    This is not a kender type creature.

     



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