Creep by Sean Macdonald
Small Undead
Hit Dice: 5d12 (32 hp)
Initiative: +4 (+4 Dex)
Speed: 30 ft. (6 squares)
Armor Class: 17 (+1 size, +4 Dex, +2 leather armor), touch 15, flat-footed 13
Base Attack/Grapple: +2/-1
Attack: Sithak +4 melee (1d4 +1)
Full Attack: 2 Sithak +4 melee (1d4 +1) or bite +4 melee (1d4 +0) and 2 claws -1/-6 melee (1d3 +0)
Space/Reach: 5 ft./5 ft.
Special Attacks: Energy drain, fear aura
Special Qualities: Darkvision 60ft., fast healing 3, scent, sunlight vunerability, undead traits
Saves: Fort +1, Ref +7, Will +5
Abilities: Str 12, Dex 19, Con 0, Int 10, Wis 13, Cha 16
Skills: Balance +6, Climb +6, Escape Artist +4, Hide +13, Jump +8, Listen +5, Move Silently +7, Search +2, Sleight of Hand +4, Spot +5, Swim +1, Tumble +4
Feats: Die Hard,Lightning Reflexes

Environment: Warm land,underground
Organization: Solitary, Pair, Gang (2-5), or Patrol (5-20)
Challenge Rating: 6
Treasure: None
Alignment: Always chaotic evil
Advancement: 6-10 HD (Small); 11-15 HD (Medium)
Level Adjustment: -


The kender before you has a grey-green skin stretched tight across its bony frame. It has two red lights deep within its eye sockets and moves with an unnerving gracefulness.

Creeps are the undead defenders of Kendermore. In their living years the creeps were comprised of a number of kender fighters, rangers, handlers and kender knights that defended Kendermore against the intrusion of outside forces. They were among the last kender to remain in the city when Malystrix descended upon the city and killed thousands of them.

The undead kender continue to perform their duty of defending the city even beyond their death. The magic of the Desolation twisted them into cruel and sadistic creatures. They ruthlessly seek to exterminate any ,Creeps are the undead defenders of Kendermore. In their living years the creeps were comprised of a number of kender fighters, rangers, handlers and kender knights that defended Kendermore against the intrusion of outside forces. They were among the last kender to remain in the city when Malystrix descended upon the city and killed thousands of them.

The undead kender continue to perform their duty of defending the city even beyond their death. The magic of the Desolation twisted them into cruel and sadistic creatures. They ruthlessly seek to exterminate any "living" trespassers into the Ruins. By day they hide out in underground caverns, and buildings and structures above ground that can keep the sun off of them.

Creeps are most often encountered in patrols of 4 to 10 kender. They each will carry a kender weapon of some kind. Most prefer a sithak for it's cutting blades and ability to shoot arrows. They are extremely agile and can gain access to almost any location within the city looking for intruders to maim and kill.

Combat
Creeps were experienced warriors before they died and attack opponents in an intelligent manner taking advantage of cover and flanking when appropriate. They have also been known to set traps and drive their opponents (or lead them) straight into them.

Energy Drain (Su): Living creatures hit by a creep's bite attack gain one negative level. The DC is 15 for the Fortitude save to remove a negative level. The save DC is Charisma-based. For each such negative level bestowed, the creep gains 5 temporary hit points.
Fear Aura (Su): Those creatures that come within 5 feet of a Creep must make a Will save (DC 14) or become panicked for 1d4 rounds. Those opponents that make their save are shaken for 1d4 rounds.
Fast Healing (Ex): A creep gains lost hit points at a rate of 2 hit points per round. Creeps that go below 0 hit points fall inanimate. If they are not brought below -10 hit points their healing will eventually bring them back to full again. They may choose to move once their hit points rise above 0. This ability does not function in direct sunlight.
Scent (Ex): Creeps can use a sense of smell to track living creatures.
Sunlight Vulnerability (Ex): In direct sunlight a creep takes 3 hit points of damage per round. They avoid direct sunlight at all costs.

Society

This creature has not yet been play tested.
This is not a kender type creature.

 



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