Wrathful Taunter by Sean Macdonald
Small Undead (Incorporeal, Extraplaner)
Hit Dice: 4d12 (26 hp)
Initiative: +8 (+4 Dex, +4 Improved Initiative)
Speed: fly 30 ft. (good)
Armor Class: 19 (+1 size, +4 Dex, +4 natural), touch 15, flat-footed 15
Base Attack/Grapple: +1/-3
Attack: Slam +2 melee (1d4 plus energy drain)
Full Attack: Slam +2 melee (1d4 plus energy dragin)
Space/Reach: 5 ft./5 ft.
Special Attacks: Energy drain, vile taunt
Special Qualities: Animate dead, damage reduction 5/+1, darkvision 60ft., undead traits
Saves: Fort +1, Ref +5, Will +5
Abilities: Str 10, Dex 19, Con 0, Int 11, Wis 14, Cha 15
Skills: Bluff +12, Hide +8, Intimidate +12, Listen +6, Spot +6
Feats: Improved Initiative,Persuasive

Environment: Warm land,underground
Organization: Solitary
Challenge Rating: 4
Treasure: None
Alignment: Always neutral evil
Advancement: 4-6 HD (Small); 7-9 HD (Medium)
Level Adjustment: -


An emaciated kender with rotting skin and patches of missing hair shambles towards you and in a clear, shrieking, piercing voice begins to call you the most horrible names and verbally assaults you with the most atrocious insults.

The wrathful taunter is actually a creature of the abyss that was drawn to the tragic loss of life during the desctrution of Kendermore. I is one of the more treacherous kender spirits one can encounter in the ruins of the kender city. These undead creatures use an ability they formerly had in life to enrage the living and cause them to their lose patience and their sanity. In its natural state the wrathful taunter is an incorporeal spirit like a ghost. It can be faintly seen as a demonic looking kender, but it will habitually inhabit the body of a dead humanoid (usually a kender) and animate the body so it may taunt its opponents.

,The wrathful taunter is actually a creature of the abyss that was drawn to the tragic loss of life during the destruction of Kendermore. It is one of the more treacherous kender spirits one can encounter in the ruins of the kender city. These undead creatures use an ability they formerly had in life to enrage the living and cause them to lose their patience and their sanity.

In its natural state the wrathful taunter is an incorporeal spirit like a ghost. It can be faintly seen as a demonic looking kender, but it will habitually inhabit the body of a dead humanoid (usually a kender) and animate the body so it may taunt its opponents.

Combat
A wrathful taunter will usually be encountered near other undead, particularly zombies. It finds their bodies most useful for animating and can inhabit the body of any zombie. Once it has taken possession of the body it will select an opponent and begin taunting them in a horrible screeching voice that is grating on the nerves. It delivers a litany of foul insults and offensive ridicule. This magically enhance taunting can drive a victim insane with rage, making the target violent and confused.


Energy Drain (Su): Living creatures hit by a wrathful taunter's slam attack gain one negative level. The DC is 14 for the Fortitude save to remove a negative level. The save DC is Charisma-based. For each such negative level bestowed, the wrathful taunter gains 5 temporary hit points.
Vile Taunt (Ex): Each round that any opponent that can hear and understand the taunts of a wrathful taunter, whether it is directed to them or not, must make a Will save (DC 14) or fall under the influence of the vile taunt. The taunt has three stages. The first round after a failed save causes the victim's attitude to shift to Hostile toward the taunter, making them irrational. The second round causes the victim to fall under the effects of a confusion spell cast as a 12th level wizard. The third round the victim falls into a rage, as per the spell. The effects of the vile taunt last for 2d4 rounds after the wrathful taunter has been eliminated.
Animate Dead (Su): A wrathful taunter may take possession of a dead creature causing it to become a zombie. It may also possess the body of any animated zombie. At the very least a wrathful taunter must have access to a body that is whole and has a working mouth that has the ability to speak if it wishes to use it's vile taunt ability.

To take possession of a body that is already animated takes a standard action. To animate a new body or re-animate a previously animated whole body takes two full rounds.

Animating a body or voluntarily leaving one provokes an attack of opportunity. If a possessed zombie is brought to 0 hit points the wrathful taunter is forced from it. Damage caused to the animated body is not inflicted on the wrathful taunter. It can only be harmed when it has been driven from its animated body.
Damage Reduction (Su): A wrathful taunter ignores the first 5 points of damage from any attack that is not done with at least a +1 magical bonus or better.

Society

This creature has not yet been play tested.
This is not a kender type creature.

 



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