Burned One by Sean Macdonald
Small Undead (Fire)
Hit Dice: 4d12 (26 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 20 ft. (4 squares)
Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
Base Attack/Grapple: +2/-3
Attack: Claw +2 melee (1d3 -1 plus combustion)
Full Attack: 2 Claw +2 melee (1d3 -1 plus combustion)
Space/Reach: 5 ft./5 ft.
Special Attacks: Combustion
Special Qualities: Darkvision 60ft., death throw, undead traits
Saves: Fort +1, Ref +4, Will +4
Abilities: Str 9, Dex 17, Con 0, Int 8, Wis 10, Cha 12
Skills: Balance +5, Hide +18, Jump +3, Listen +7, Move Silently +1*, Spot +7
Feats: Alertness,Improved Initiative

Environment: Any land
Organization: Solitary, or Pair
Challenge Rating: 5
Treasure: None
Alignment: Always neutral evil
Advancement: 5-8 HD (Small); 9-12 HD (Medium)
Level Adjustment: -


Springing from the shadows you see a horrific sight of a small horribly burned figure. Its skin is blackened, flaking and cracked and it makes a sound of crumpled paper as it moves. Just as it exits the darkness its head and hands burst into flames and it lets out a chilling shriek of pain.

Burned ones are kender that met their demise while being burned alive. They roam the area surrounding the region of their death looking to give payback to the living for the suffering they have endured. They dwell in the shadows of nearby ruins or caverns for days or months at a time writhing in agony as they relive the tortuous nature of their death. The sounds of their leathery crackling skin can usually be heard long before they can be seen.

When aggravated or excited the burned one will explode into fire. Its head and hands will become enveloped in flame and any combustible material it touches catches on fire. When it dies the burned one explodes in a blast of hot ash and flame.

Combat
Despite being unable to control the fire that eternally consumes them burned ones are attracted to open flame. When in battle a burned one will usually unintentionally set a person's clothing on fire. If this happens the burned one will attempt to grapple the victim and immerse themselves in the flames, thereby causing additional fire damage to the victim each round.

When a living creature passes near a burned one it will first attempt to hide itself before it attacks in a crazed frenzy.


Combustion (Ex): Any opponent struck by a burned ones claws must make a Reflex save (DC 12) or take an additional 1d8 points of fire damage as clothing ignites and armor burns white hot. The damage continues for 1d4+2 rounds after the burned ones last successful attack.
Death Throes (Ex): When a burned one dies it's body explodes in a blast of fire and scalding ash dealing 2d6 points of damage to anyone within a 10-foot radius. Affected creatures can make a Reflex save DC 14 for half damage.
Improved Grab (Ex): If a Burned one hit's a medium-sized or small creature with a claw attack it may attempt to grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it latches on to the creature and deals an additional 1d8 points of fire damage every round until the grapple it broken.
Skills: A burned one has a -4 racial penalty on Move Silent from it's crackling skin and a +8 on hide while in surroundings such as ruins or burned out buildings.

Society

This creature has not yet been play tested.
This is not a kender type creature.

 



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