The Kelement is the wizard's fusion of a fire elemental and a kender, the kender being the obvious dominant trait.
The kelement is a unique creature; the only one of its kind. Some fool wizard decided to test his own magical skills in racial fusion and took this one experiment a little too far. The kelement himself retains the memories he had before the awful magical experiment. He often carries a semblance of a hoopak. It is, in reality, part of his body that he creates.
The kelement looks like a kender, obviously. However, his hair is that of flame, the body is smoldering. When one looks into the eyes, they see hot charcoals of the contained rage of Sirrion's fire. Somewhere in his essence, the wizard included the element of air to fan the flames; however, it was only a tiny bit, so the only effect this has is that the kelement can fly perfectly as if an air elemental of his type.
The kelement's favored class is rogue since he was a rogue before his transformation.
The kelement can only fight in melee. Although he carries a semblance of a hoopak with him, he cannot fire any sort of bullet. Therefore, he fights in melee and any sort of weapon he uses created from his own elemental form is the same as if using a natural weapon.
Elementals are immune to to poison, sleep, paralysis, stunning. Elementals are not subject to flanking or criticals hits. They have darkvision with a range of 60 feet. Elementals can not be raised or ressurected but can come back with a wish or miracle spell.
The kelement is a unique creature. It can neither associate with other elementals nor other kender, though the latter would certainly consider the kelement an oddity and quite interesting, actually.
This creature has not yet been play tested.
This is a kender type creature.