Dreck by Kipper Snifferdoo
Small Undead
Hit Dice: 3d12+3 (22 hp)
Initiative: -2 (-2 Dex)
Speed: 10 ft. (2 squares)
Armor Class: 9 (+1 size, -2 Dex), touch 9, flat-footed 9
Base Attack/Grapple: +1/-2
Attack: Slam +3 melee (1d3 +1)
Full Attack: 2 Slam +3 melee (1d3 +1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Engulf, improved grab
Special Qualities: Amorphous,darkvision 60ft., undead traits
Saves: Fort +1, Ref -1, Will +2
Abilities: Str 12, Dex 7, Con 0, Int 11, Wis 8, Cha 13
Skills: Hide +11, Listen +3, Move Silently +15*, Spot +5
Feats: Stealthy,Toughness

Environment: Any land
Organization: Solitary
Challenge Rating: 4
Treasure: None
Alignment: Always neutral evil
Advancement: 4-6 HD (Small); 7-9 HD (Medium)
Level Adjustment: -


An amorphous blob of ooze creeps toward you. It's outer skin is comprised of a nearly transparent skin and you can see soft internal organs swimming beneath the dirty surface. Two vague arm shapes raise from the blob reaching toward you.

Drecks are the undead remains of those poor kender that were buried alive and crushed beneath fallen homes and cave-ins. Their bodies were flattened beyond recognition. Tainted by the force of the Desolation and a strong desire to live turned them into abominations. They eventually find a way out of their final resting place, but they are nothing more than a puddle of ooze.

These kender are drawn by the life force of living beings. They sit motionless in hiding until a living creature makes its presence known. Then they seek to quench that life much like theirs was extinguished by engulfing a victim, crushing and suffocating them.

Combat
These creature wait in dark corners, deep puddles on the ground covered in mud and muck making it difficult to spot them. They can also be encountered residing within the corpse of a former victim. When a living creature wanders by it will attack with its slam attack and attempt to engulf a creature. Once it has grabbed a hold of a victim it attempts to slither up into the mouth of the creature suffocating it.


Amorphous (Ex): A dreck has no discernable shape, It is not subject to critical hits and has no clear front or back making it immune to flanking.
Engulf (Ex): As a standard action a dreck may attempt to slither up to a creature's head that it is currently grappling and has a hold of. The victim must make a Strength check DC 13 (+1 racial bonus) or begin suffocating. Any damage inflicted on the dreck transfers half to the grappled victim. Each successive round the DC of the strength check increases by one.
Improved Grab (Ex): To use this ability, a dreck must hit with one slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can attempt to engulf. This ability can be used on opponents up to one size category larger than the dreck.
Skills: A dreck has a +8 racial bonus on Move Silent Checks.

Society

This creature has not yet been play tested.
This is not a kender type creature.

 



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